Could be interesting but depends on how it is trained. I know there are hundreds of people that spend hours just chatting with GPT, if trained correctly it could create some very interesting main/side quest characters. Just have to wait and see, not a bad thing since it seems AI is “the thing” at the moment
“Chatting”. LLMs don’t have any idea what words mean, they are kinda like really fancy autocorrect, creating output based on what’s most likely to occur next in the current context.
If they put together the right words, does it matter if they know what they’re saying?
I mean plain old autocorrect does a surprisingly good job. Here’s a quick example, I’ll only be tapping the middle suggested word.
I will be there for you to grasp since you think your instance is screwy.
I think everybody can agree that sentence is a bit weird but an LLM has a comparable understanding of its output as the autocorrect/word suggestion did.A conversation by definition is at least two sided. You can’t have a conversation with a tree or a brick but you could have one with another person. A LLM is not capable of thought. It “converses” by a more advanced version of what your phones autocorrect does when it gives you a suggested word. If you think of that as conversation I find that an extremely lonely definition of the word.
So to me yes, it does matter
I think you’re kind of underselling how good current LLMs are at mimicking human speech. I can foresee them being fairly hard to detect in the near future.
That wasn’t my intention with the wonky autocorrect sentence. The point of that was to point out LLMs and my auto correct equally have no idea what words mean.
Yes and my point is that it doesn’t matter if they know what they mean, just that it has the appearance that they know what they mean.
I think just about every developer is either considering, using now or has a wary eye open on this tech as it really is going to bring game worlds to life as it improves.
As long as it’s not like that nvidia demo https://youtu.be/5R8xZb6J3r0 😅
But I’m sure actual game studios can do better than that.
That felt pretty flat for sure. In the months since then AI voices have gotten a lot more expressive and we have learned a lot on how to creat a more real feeling character. Still not fully there yet though. I wonder what AAA big name game will really pull it off first and set the tone for others to follow?
It’s not just the voice, the script is also the most generic NPC robot sounding shit ever.
But yeah, this doesn’t seem like it would be that difficult to fix.
Agreed. Not sure who pulled it together, but it is very amateur.
Given how deranged things like AI Dungeon are, I can’t see this going well.
This is the best summary I could come up with:
The multiyear partnership will include an “AI design copilot” system that Xbox developers can use to create detailed scripts, dialogue trees, quest lines, and more.
“This partnership will bring together: Inworld’s expertise in working with generative AI models for character development, Microsoft’s cutting-edge cloud-based AI solutions including Azure OpenAI Service, Microsoft Research’s technical insights into the future of play, and Team Xbox’s strengths in revolutionizing accessible and responsible creator tools for all developers.”
Inworld has been working on AI NPCs that react to questions from a player, much like how ChatGPT or Bing Chat responds to natural language queries.
These AI NPCs can respond in unique voices and can include complex dialogue trees or personalized dynamic storylines within a game.
The Finals developer Embark Studios recently had to defend against its use of AI-generated voices, arguing that “making games without actors isn’t an end goal,” in a statement to IGN.
“We want to help make it easier for developers to realize their visions, try new things, push the boundaries of gaming today and experiment to improve gameplay, player connection and more,” says Zhang.
The original article contains 484 words, the summary contains 183 words. Saved 62%. I’m a bot and I’m open source!