No signs of 60 fps mode on consoles though
I don’t think it will help tbh. Like Cyberpunk 2077 became an amazing game because it was an amazing game buried beneath a lot of awful bugs and performance issues.
I’m not convinced there is actually a good game in Redfall - this wasn’t a labour of love from a passionate team like Cyberpunk was, it was a game the team was told to make by the publisher to cash in on the live service market.
The problem is in the fundamental design of the game itself.
I’m sure the 58 people currently playing it on Steam are thankful. It’s crazy how hard that game bombed.
To be fair, Steam stats for day one Game Pass release aren’t really reliable
I’m sure Game Pass does a hit on Steam’s numbers, but no way does it hit that hard. Plenty of games are on Game Pass with high player counts on Steam. Take Back 4 Blood, not a well received game that’s also on Game Pass and currently has 982 players on Steam.
Planet of Lana—a indie game I honestly have never heard of—came out on Game Pass and Steam last month - 66 players.
With how often these kinds of releases come, what is everybody’s predictions for the time it’ll take for “first major patch for buggy release” to no longer be noteworthy news? I say 4 years.
I’m just glad they’re working on it. For the many flaws the game has, I think it could be turned into a good game with enough fixes, 60fps and maybe some additions in the loot front.
This patch seems like a good step into that “fixes” direction, tough a bunch more should follow. And if they care about a user base, it should happen sooner rather than later
I would rather they fix the multiplayer code for Deathloop - that’s horribly broken, but the game is good.