- cross-posted to:
- apple_enthusiast@lemmy.world
- cross-posted to:
- apple_enthusiast@lemmy.world
When I saw this, I was like “why did Riley not release Delta and instead released GBA4iOS under a different name?”
Appearently because the release wasn’t authorised by Riley and they haven’t provided the source code per GPLv2 demands anyways; clearly against its licensing. Scummy move.
Yeah, and they’ve done a shitty job of it too. Downloaded it out of interest and ran Super Mario Land. It looks like crap and it’s full of ads that you can’t pay to remove.
Also, while it shows up when I search, it’s not in my App Library at all, which is odd.
If you use a dns level ad blocker there aren’t any ads. I didn’t know there were any until I read your post.
Apple sucks in a lot of ways as a company, but I do find it hilarious that Nintendo has zero chance of winning any legal battle to get these taken down, their out of their legal weight class
I don’t know about that. Billion dollar company vs trillion dollar company isn’t as bad as 100k dollar developer vs billion dollar company.
Giants fighting giants don’t have the same ability to attrite each other.
You’re right, remember tho that apple was sued by samsung and google at approximately same time and they all still standing, so nintendo ain’t gonna win this, they just gonna brawl a little
iMovie and Logic/Garageband emulators on Switch
I’m too sleepy so i don’t understand, please elaborate further
Haha. Just a petty way for Nintendo to get back at them.
Damn, I love people under article’s comment keep ignoring that the Alternative App Store he’s building, AltStore is already able to install on your iPhone/iOS for years via sideloading: https://faq.altstore.io
I personally used a forked version of it tho so that it can renew natively on iPhone called SideStore
I was worried that you would be giving dev access to a remote server to achieve that, but they actually use a fucked up wireguard tunnel to do fake loopback to sort of psuedo-host the AltServer locally. Super cool
I read that wrong and thought that was to emulate the iphone and I was pretty stunned!
Does cutting off its internet access stop it from tracking? Like does it work without internet?
This is the best summary I could come up with:
In an email to The Verge, developer Riley Testut said the app is an unauthorized clone of GBA4iOS, the open-source emulator he created for iOS over a decade ago (and recently resurrected for the Vision Pro).
A Mastodon user found that iGBA does not reference the license, which may violate its terms.
I’d suggest reading developer Mattia La Spina’s Github-hosted privacy policy before diving in.
I did not attempt to find or play any Commodore 64 games with Emu64 XL and deleted the app.
That control is breaking down now, with the EU’s Digital Markets Act making the company permit other app stores and sideloading on the iPhone.
Whatever the case, emulators being allowed feels like a win; it’s just a shame the first apps to take advantage of that aren’t quite up to snuff.
The original article contains 427 words, the summary contains 135 words. Saved 68%. I’m a bot and I’m open source!
This is about an iPhone app that emulates a Gameboy, not anything like an Android rom that emulates the iPhone.
Uhhhhh yes? Correct?
Of course. Apple already has had emulators for iOS for years, it’s how most devs do mobile development. I use an iPhone and iPad emulator at work to occasionally run our app to test it, it’s way nicer than running on an actual iPhone or iPad (I don’t have either anyway).
What emulator do you use? Does it run on Linux?
They are referring to the iPhone simulator that’s part of Xcode and is exclusively available on Macs.
😑
Apple provides an iPhone emulator as part of their official SDK. Free to download, but only runs on Mac.
Apple provides an iPhone emulator as part of their official SDK.
No they don’t.
Would it run on my macOS 11 VM?
Probably. Go to developer.apple.com. You want to download Xcode and install the iOS SDK through XCode. You may need to make (free tier) Apple Developer Account before it lets you download.
Note that you can’t install apps from the iOS App Store on the iOS simulator; only a handful of system apps and anything you build for the simulator yourself.
Apple already has had emulators for iOS for years, it’s how most devs do mobile development.
AFAIK Apple does not release an iPhone emulator to the public. There is one third party emulator I’m aware of but that’s mainly intended for security research and not general development.
it’s way nicer than running on an actual iPhone or iPad (I don’t have either anyway).
Hard disagree.
Xcode has a simulator that can run any model of iPhone or iPad. Works exactly like a real device.
Yup, that’s exactly what I’m talking about. I think it’s a real emulator given how crappy it runs, but I could be wrong.
Yes, that’s what I mean. It’s a simulator, not an emulator. It does not work exactly like a real device. For simple stuff, sure, but if you dive below the surface even a little it’s very different.
One example is anything to do with the GPU / Metal. It has a very different set of capabilities and limitations than actual iOS hardware.
Oh, I haven’t needed to touch that yet. Good to know for the future!
If you want to test something performance sensitive, it sucks. But for regular edit/reload dev cycle, I much prefer it.
Also for anything UI related. You want to test how it actually feels to use, e.g. if you can reach the UI elements with one hand. Using it with a mouse on a monitor just doesn’t give you a good sense of that. Especially if your UI involves gestures.
An Android rom that emulate the iPhone? It would emulate Android and in either constellation your comment does not make any sense. No one assumed Apple to emulate Android OS.