

Roguelite gameplay is a natural fit here but I just can’t with this art style. 😔
Getting it done with the power of friendship since 1991.
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Roguelite gameplay is a natural fit here but I just can’t with this art style. 😔
I don’t think he’s particularly strident here or anything in Japanese, but the headline here would have been better off sticking with the machine translated “nothing has changed” in the article.
There isn’t any optimism in Matsuno’s words here. I would have added “as always” to “economic disparity remains the same” and “again” to his comments about armed conflicts. He sounds tired of the cycle.
New engine, new gameplay style, new [licensed] IP. Lots of variables. Owlcat’s exploded in size recently but I can’t quite tell yet if this is their big swing like BG3 was for Larian.
I’m also confident the writing will be competent, and Ty and Daniel have have a good track record of being available to assist on adaptations. I just hope I like the player characters more this time around. I didn’t quite click with anyone in the Pathfinder games (haven’t tried Rogue Trader yet).
Once bitten, twice shy. They’ve had really mixed results doing this with the brand in the past, and their current corporate strategy suggests it’s not happening again anytime soon.
I think the Bravely series is the closest to that we’ll be in these times, although it’s not even clear at this point if that series is continuing or not.
Final Fantasy X was also the first pure turn-based game in the mainline series since 1990.
I keep hearing people cite Final Fantasy nostalgia with Expedition 33, but pure turn-based combat with realistic graphics happened exactly once in all of Final Fantasy. I don’t get it. Pure turn-based is much more of a thing in the rest of the genre, including SQEX’s other properties.
The writing was already on the wall following the massive successes of Persona 5 and Honkai Star Rail. Expedition 33 had its moment in the zeitgeist, but at this time it’s not clear it will be the massive revenue generator those games are. And that’s the goal for mainline FF.
That said, SQEX has been very internally-driven for a while now, and their major teams get more excited about developing games with action elements. I’d be very surprised if FF17 returned to turn-based for that reason alone.
conventional wisdom does not apply
All the more reason why it’s far too early to draw any conclusions.
It’s too early to draw any conclusions. Take it from Mat Piscatella, who’s forgotten more about video game market research than I ever learned myself.
Hardware launches are not like game releases, anyway. It’s the establishment of a new product market, and early game releases on consoles have an ebb and flow to them that later blockbusters do not. It’s about building growth, not first-week sales.
Ouch. Even selling it to Fandom would have been better than this.
Half-Life 2 always stands out in my mind for this due to it being such a physics playground.
I usually hate water areas in games, though 😂 Especially the Zelda ones.
There’s almost no multiplayer in Honkai Star Rail, though, much less anything approaching what an MMO does. It has asynchronous character sharing and one-to-one chat. That’s literally all the player interaction there is in the core game. Every now and then there’s an event where you can go head-to-head in simple games like match 3.
I tried a bunch of these today and yesterday. EDIT: also tacked on impressions of demos for After Inc: Revival, Kaizen: A Factory Story, and Tainted Grail: The Fall of Avalon.
In the “Shut Up and Take My Money” tier:
Pretty good but a couple hiccups:
Not for me:
Aphelion: I’ve been kinda out on Don’t Nod but the trailer tells me they at least still know how to pick licensed music.
Beast of Reincarnation: Didn’t know Game Freak had this in them. Still wouldn’t recommend going anywhere near their stuff without seeing reviews first.
The Blood of Dawnwalker: This is my dark horse pick coming out of this week’s showcases. Yeah, it’s a Witcher clone from CD Projekt devs, but it only needs to capture some of the Witcher magic to be great. The publisher is curious, though. This has to be Bamco’s biggest swing with a Western studio yet, right?
Persona 4 Revival: Little more than a title card reveal. Honestly, the timeline for this one works for me. No way it comes out this year, and I’m still relatively fresh off Metaphor. Good name, too. “Revival” is a very TV-coded hype term.
They improved the handcrafted dungeon stuff in P3R, so I think it’ll probably still be better, but definitely not P5 level.
This seems a long way out though.
“Teaser” is certainly accurate. This was little more than a title card. So much for this coming out this year.
I wouldn’t expect dungeon overhauls. It will most likely still be procedurally generated like P3R was.
Would never have guessed Owlcat’s new game would be in The Expanse universe, or that it would be an action RPG, for that matter.
I’m a huge fan of The Expanse so I’m going to check it out regardless, but I don’t know how this is gonna go.
Played through the demo for this and thought it wasn’t bad. The tutorial sections are big highlights, which I think is smart design for a metroidvania. Enjoyed this overall more than Nine Sols, which I didn’t like anywhere near as much as seemingly everyone did.
Biggest negative is that it uses Hollow Knight’s map system, which was easily my least favorite part of that game.
I’m interested and I’ll keep an eye out for gameplay on this, but holy hell is this name bad.
It’s exactly because the arcade version was amazing that I can’t, lol.
Sometimes I’m ok with visual updates (and I don’t even mind the look of Bubble Bobble 4 Friends much), but something’s just off here. Bub’s just too upright/tall? for one thing.