

Sounds like people like talking about AI, time to push for even more of it!


Sounds like people like talking about AI, time to push for even more of it!


Wow, I just got hit with a wave of nostalgia looking at those PureBDCraft inspired textures.


It’s just one of those years. There were a lot of great games that came out this year.
Different strokes for different folks and all that. I personally couldn’t stand The Witcher 3, Red Dead Redemption 2, or Baldur’s Gate 3 despite them being constantly praised.


Reach is my favorite Halo game. To be completely honest, I always wanted more from the story telling in most Halo games, as you’re usually just a one man army with nobody else to care about. Sure, maybe there’s some high stakes overarching story, and you often have some regular soldiers helping you out, but it’s not something I ever really think about during a mission. I’m just here to shoot aliens, and my allies are meat shields who will not be missed. Which is fine, but when I played Reach for the first time and watched characters I came to like actually die, I loved it. It’s funny too, because in the lore Master Chief is a competent commander that prefers fighting with a squad, while Noble Six is a total lone wolf that always fights alone, and yet their games play opposite that.
I didn’t want him taking the sniper so i threw myself off the ledge to stop him from getting it.
I love this. Every time I play Halo with somebody, this type of shit goes down. Somebody does something and then suddenly it’s just a free for all, and by the end of it, we’re more worried about fucking the other person over than whatever we originally wanted to do.


Nah, Vocaloids like Hatsune Miku aren’t AI. Vocaloid music uses voice synthesizers, with each character being a unique voicebank with a mascot. But the final result of a Vocaloid song is completely man-made. They’re closer to instruments than they are to AI.


Any time I hear people say county music is bad, I’m reminded about Bo Burnham’s pandering bit. There is good country music out there, you unfortunately just gotta wade through the slop to find it.


Minecraft on peaceful difficulty isn’t violent at all. Hostile monsters don’t spawn, and while you can kill a pig or something, there is no reason or encouragement to since you don’t get hungry. As far as aesthetically ugly… that’s entirely subjective. I highly doubt your kids will mind how it looks (I sure didn’t). In fact, I loved the blocky style when I was a kid. Reminded me of legos.


Depends entirely on how you interpret the question. It could be read as “What’s a recent game you’ve tried…” (as in, a recently released game that you tried), as you’ve done, or “What’s a recent game you’ve tried…” (as in, a game you’ve tried recently) as the person you’re responding to did.
I think either interpretation is fine since the title doesn’t actually clarify either way.


I had a somewhat similar experience. I was playing Phasmphobia just last night as well, and we planned to play a bunch, but an emergency popped up and my friend had to go so we only played the one game. We hopped on Sunny Meadows as a nice warm up before hitting the harder maps like Tanglewood (not that we ever got around to that).

This was the first attempted hunt in the game. TWENTY FOUR MINUTES in! We had the ghost pinned down to either shade or deogen before even getting any evidence, with our suspicion getting stronger every minute it refused to hunt. We eventually got spirit box evidence, which all but confirmed deogen. And sure enough it was a deogen, which was a dream come true on Sunny Meadows. Easiest (and possibly slowest) $3,000 perfect investigation I’ve ever gotten.


A big part of the appeal of Hollow Knight and Hades are their respective art styles. They are both genuinely gorgeous games, and it really improves the experience. I would rather open up Hades again instead of, say, TBoI for exactly that reason, despite my thinking that TBoI is the better roguelike.
Admittedly I can’t bring myself to enjoy Hollow Knight at all, but that’s just an issue of me disliking metroidvanias.


That’s because you’re playing it wrong. You see, at it’s core Skyrim is actually a puzzle game you play on the Nexus Mods website. You spend 30+ hours carefully researching, building, and tweaking the perfect pack of mods, only to immediately run out of interest in playing Skyrim once you’re finally done. The actual Skyrim installation only exists to check if you solved the puzzle correctly and it runs.


That baffles you? I’d be willing to bet that 99% of windows users don’t even know what explorer.exe is.


It has nothing to do with the slogan. In fact, it stopped being the game’s slogan by gen 3 (look up Crystal’s box art and then look up any game’s box art after that like Sapphire). Catching them all is just a fun side objective completionists can do, similar to collecting all the achievements in a game. I’ve also collected all of the creatures in other creature collectors like cassette beasts or monster sanctuary because I find it fun, not because some 25 year old slogan told me to.


I don’t think I would call HD2 an extraction shooter. I mean sure, you shoot things and try to extract, but for the same reason HD2 isn’t a RPG just because you can roleplay or an RTS just because you need to make strategic decisions in real time, there’s a lot more to these genres that HD2 doesn’t include. Hell, technically you don’t even need to extract, as the only thing successfully extracting gives you is any samples you find… completing the mission counts as a win regardless.
Oh no that’s not a screenshot of Terraria, that’s actually a photo of me standing next to my computer after I tried running Helldivers.
For The Worthy and Get Fixed Boi (which is just all the vanilla seeds including FTW combined) are both difficult in a different way from something like Infernum. While Infernum completely reworks boss fights, often feeling like a completely different fight all together, FTW is more like Vanilla+. Like, many of the bosses just attack faster and more often, summoning more minions and doing more damage. At most a boss might get a new attack or two, like skeletron summoning dark casters to shoot at you throughout the fight and the brain of cthulhu flipping you upside-down during its second phase. I should stress though, it’s not easy by any means. Dark casters interrupting your flow during an already sped-up and beefed-up skeletron fight is surprisingly difficult. It’s kinda similar to Infernum mode King Slime, where you need to dodge the slime, crystal, and ninja simultaneously by the third phase (though maybe not quite as hard).
Get Fixed Boi especially is a pretty interesting experience. Unlike most mods, it’s got a kinda anti-QoL vibe, making your life more difficult throughout the entire game rather than just during boss fights. Darkness kills you, bunnies explode, you spawn in the underworld, the entire surface is corrupted with spawn rates cranked up, the dungeon is underground, among other things. I’d recommend giving it a shot at some point.
I know Calamity has support for both seeds. It actually has support for FTW + Rev/Death Mode, and additional content for Legendary mode (i.e. Master + FTW) + Rev/Death. I don’t know if Infernum supports them, but I’d be willing to bet Legendary Death mode would be pretty similar in difficulty to Infernum, though I haven’t tried it myself just yet.
But dying just 30 times to a boss? Took me about 170 attempts to kill King Slime in Infernum, after reworking my arena multiple times. I’m very bad at the game.
I get that completely lol. I’ve definitely fought bosses before that put me in the hundreds. Hell, I remember when Terraria 1.4 first came out with the “for the worthy” secret seed and I tried that out on master mode. I must have died well over 100 times to the brain of cthulhu in that seed, which is crazy because it’s usually one of the easiest bosses imo. For the first time in my life I had to set up a damn vicious mushroom farm because I was shredding through those spawners. And I was playing vanilla! The wall of flesh was equally challenging and annoying to get spawners for. I was using melee, and this was before the huge melee buff that came in 1.4.4.
Funny enough, my current playthrough is a bit easier than it should be thanks to the lag I mentioned. My options are either turn frame skip to subtle, and have my game move at like 66% of it’s normal speed (allowing me to react easier), or set it to on and watch as bosses use insane attacks without warning because the telegraph frames got skipped. Bit unfortunate, but I can’t really experience some bosses fully, and I can’t really do anything about it. That’s the main reason I’d recommend using Infernal Eclipse of Ragnarok over Homeward Ragnarok.
I prefer to use mods that make the game far more difficult, like Fargo’s Masochist mode or the Infernum mode mod. Sometimes I’ll just use vanilla’s Legendary mode if a mod has support for that. I’ll usually pick one of those three and then I’ll sprinkle in a larger compatible mod like The Stars Above along with a ton of QoL mods. I rarely mix more than one or two large mods, as they don’t really tend to play well together generally.
Currently though, I’m playing through an ultra-modded modpack I found recently called “Infernal Eclipse of Ragnarok”, which is very different from what I normally do. It’s a mod made to allow Calamity (plus add-ons like Wrath of the Gods and Catalyst), Thorium, Secrets of the Shadows, & Consolaria to all work work together with Infernum mode. It rebalances bosses and items, adds in new content, and just about anything else you would need to play the mods together without Calamity greatly overshadowing the others in difficulty. Several of these mods add their own version of the thrower class, so they’re all merged into one unified class. And Thorium’s bard & healer classes have new content added for post-thorium content so they can stay relevant too.
Technically I’m playing an add-on to the modpack called “Homeward Ragnarok”, which additionally adds support for Fargo’s Souls and Homeward Journey, but I wouldn’t recommend it over the base modpack. Homeward Journey isn’t really balanced well yet and doesn’t have any Infernum mode boss AI, so they all end up being very easy to kill compared to the rest of the bosses. And the sheer amount of content has made the game lag a ton, where my frames drop to below 40 any time I fight a boss anywhere but space (which I have to do a lot of the time).
Still, it’s been a lot of fun so far. I beat my first superboss, Astrageldon, yesterday after getting my butt handed to me like 30 times in a row. It’s a very well designed boss, and learning its patterns were a lot of fun. I’ve also been making a bit of a trophy platform, where I’m collecting all the relics and trophies and such for each boss.

Honestly. Games that came out after late 2001 and have less than 5 weapons have no business getting sequels. That said, I feel like we’re ignoring some more important criteria here. Like the amount of main characters named John. Gears of War didn’t have any! Can you believe that??