I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.

  • Akatsuki Levi@lemmy.world
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    2 days ago

    Mindustry It goes from a tower defense game to a logistics game for me Forget enemies, How can I haul the most amount of shit down data pipelines without letting a single container hold items for too long? My worlds are just a absolute mess of conveyor belts going everywhere, transport drones coming and going, items being produced, used, machined and consumed everywhere And the only purpose is to give me more endpoints to grow it

    • Elevator7009@lemmy.zipOP
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      2 days ago

      I gave Mindustry a shot and faded out at the tower defense bit of the tutorial. I do like !automationgames@lemmy.zip even though tower defense is not my thing, so I’m wondering: how do you manage to forget enemies and just make it a logistics game?

      • Dizzy Devil Ducky@lemm.ee
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        1 day ago

        Not AkatsukiLevi, but probably just finish the enemy waves/bases as fast as possible, followed by tearing everything down and rebuilding for maximum efficiency since you can always leave and come back without ever having to worry about enemies after clearing a level*.

        *assuming there isn’t a feature where enemies can respawn and retake levels that I haven’t reached far enough to find exists

        • Akatsuki Levi@lemmy.world
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          22 hours ago

          Nah, custom game. Edit a existing map to have 0 waves and you’re Gucci In campaign tho, I have found there’s a few commands you can use to instantly conquer a map. It’s cheating, but it let’s me focus on what I want