I’ve played pretty much every shooter and most multiplayer ones since 1994.
The main issue with extraction shooters is that they are hardcore PvP-focused with resources lost and resources gained on every match.
Given that players lose actual lifetime from dying to another player in an extraction shooter, this creates an impetus for many players to cheat, given the asymmetrical distribution of skill in online shooters (it is statistically supposed be a perfect bell curve with everyone being average).
Without robust anti-cheat (e.g: Invasive kernel-level AC like Valorant/FaceIT and borderline malware) every and any extraction shooter becomes a cheater-ridden hellhole, where all of the resources of every match or map are funneled into the hands of a few players.
Players burned on prior titles know this ahead of time and throw their hands up in the air and say: “Great, another shitty extraction shooter”.
Hello – living incarnation of the Internet here.
I’ve played pretty much every shooter and most multiplayer ones since 1994.
The main issue with extraction shooters is that they are hardcore PvP-focused with resources lost and resources gained on every match.
Given that players lose actual lifetime from dying to another player in an extraction shooter, this creates an impetus for many players to cheat, given the asymmetrical distribution of skill in online shooters (it is statistically supposed be a perfect bell curve with everyone being average).
Without robust anti-cheat (e.g: Invasive kernel-level AC like Valorant/FaceIT and borderline malware) every and any extraction shooter becomes a cheater-ridden hellhole, where all of the resources of every match or map are funneled into the hands of a few players.
Players burned on prior titles know this ahead of time and throw their hands up in the air and say: “Great, another shitty extraction shooter”.
See: Tarkov et al.