When I got the XSX recently, it was so I can play Starfield when it comes out. That was basically the only reason. I did not realize the extensive backwards compatibility that this thing has. But since getting it, I’ve been playing FF13 trilogy, Fable games, Dragon Age series, Lost Odyssey, etc. Basically all games of note going all the way back to the OG Xbox will play on the latest console. Either with the original disc, or you can even purchase them online.
The point of my post is I think it’s a real travesty that PlayStation doesn’t do this. I don’t understand it. First of all, you cannot buy most PS1-PS3 games on the digital store. You can’t use the discs. The main way to get access to these games is through the top tier of PS+. But the selection is quite limited, and PS3 games in particular are streaming only.
With the selection, I want to point out that you can’t even play most of the Killzone series on PS+. This is a first party title. There is absolutely no reason that Killzone shouldn’t be available. Killzone 1 isn’t even on there. A PS2 title that is not graphically demanding.
As for the streaming of PS3 games, maybe this was justifiable back on the PS4 because the PS3 has a unique architecture that can be difficult to emulate without performance drops. But with the capabilities of the PS5, it’s not credible to claim that it can’t emulate a PS3. It certainly could, if Sony wanted to assign resources to make an emulator.
I am not a fanboy of one or the other, and I probably still play more on the PS5 than my Xbox, but I think Microsoft should market their backwards compatibility superiority a lot more than they currently do.
That really depends on the game and upscaling methods used. Duckstation for instance does a pretty amazing job of making most of those old games look good. Check out this video of Crash Bandicoot running at 4K for instance.
I meant without upscaling.
Upscaling works well on some titles, others less.
Sony, obviously, wouldn’t want old titles competing with new titles, so can’t make them too shiny.
I actually go the opposite direction and add CRT/scanline filters, especially since a lot of sprite work back in the day was built to be viewed that way. Those games look much better on CRTs with scanlines than they do in crystal clear integer upscaling.
That, or a *decent* upscaling algorithm such as xBRZ. Old upscalers like Super 2x SAI made pixel art look like a cheap watercolor, and made later upscalers get a bad fame. Nowadays a good upscaler basically turns the game screen into a vectorized set of lines, and it looks much better, closer to what the pixel artists intended the end result to look like on a big screen.
Is there a postprocessor for that one in RetroArch? How would I go about applying it myself?