• Dudewitbow@lemmy.zip
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    1 day ago

    are people expeting devs to infinitely support a game? one that isn’t even on the live service model in the first place?

    • Goodlucksil@lemmy.dbzer0.com
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      1 day ago

      It was a controversial decisin because iirc Motion Twin stopped development to produce Rogue Prince of Persia, not because they couldn’t, and didn’t allow anyone else to continue development.

      • NuXCOM_90Percent@lemmy.zip
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        1 day ago

        It was (allegedly) a lot more complicated than that. A non-exhaustive summary is that:

        Dead Cells was created by Motion Twin which is explicitly a worker coop which has a lot of implications on business decisions and what projects they work on. When they were mostly churning out web games and mobile slop, it was great. When they suddenly had one of THE biggest indie games on the planet? And a corporate structure that fundamentally limits the size of the company?

        Some people wanted to keep working on that to make money. Others wanted to keep making new games. So it led to spinning off Evil Empire (explicitly not a coop) to support Dead Cells but with creative control still going back to MT.

        So it was pretty much inevitable that they would go their separate ways with Motion Twin doing their own new game and Evil Empire doing Prince of Persia.

        • brsrklf@jlai.lu
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          15 hours ago

          We have at least one dev from Motion Twin, who explicitely wanted to stay there and work on new games, being told to leave the company after trying to get them to do something for months.

          https://deepnight.net/blog/going-rogue/

          So yeah, even the part of Motion Twin that wanted to move on seems to have been messy post-Dead Cells.