Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

  • dom@lemmy.ca
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    Ok so if they are now only charging for the first install, why aren’t they just charging an extra fee per sale? Wouldn’t that accomplish effectively the same thing? (And actually work out in unity favour since not everyone who buys a game downloads it)

    • Veraxus@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Because they realize that a huge number of their customers are small indies, and they want to be able to squeeze them - the majority of their customer base - not just the minority of big companies (who are also the most likely to fight back legally).

      Just look at how their scheme squeezes smaller, poorer developers way more than big ones. If Unity went by points like, say Epic does with Unreal, they could shake down the big developers… but wouldn’t get much out of the indies.

      • Amju Wolf@pawb.social
        link
        fedilink
        arrow-up
        0
        ·
        1 year ago

        That’s probably pretty negligible numbers. In fact I’d suspect that the number of people who buy a single copy that they then install on multiple devices is lower than the number of people who buy a game and never play it.

        It’s also much simpler to implement and the numbers are verifiable. Unless… that’s exactly what Unity wants; just “trust me bro this is the correct number” kind of deal.

        • narc0tic_bird@lemm.ee
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          People eventually upgrade their computers. Swapping out mainboards and/or reinstalling Windows probably counts as a new device.