• averyminya@beehaw.org
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    1 year ago

    For what it’s worth I 100%'d the game before all the major patches. It was a good game. Marketing overhyped it and the E3 reveal that was a vertical slice gave us features that would never be present in the actual game.

    That stuff aside? Strong stories in the side quests, a pretty decent main quest with good use of the cyberpunk setting. Fairly dynamic gameplay depending on how you class and a strong fashion side.

    The only actual bugs/issues I encountered in the game were 1 quest would bug if you scanned something (which is actually a cool mechanic if it were intended.), meaning the quest needed to be completed a certain way. Other than that, crafting was time consuming because you had to press the button over and over. My last issue is just an issue I have with open world games, when it’s “over” the game just sends you back to your last save.

    From other people online the main complaints seem to be “immmersion”, little ability to engage with the city, cops were broken and features that were promised weren’t in the game (wall climbing mantis blades…)

    Well, playing through the game normally there’s 0 reason to ever open fire on police. Yes, they’d spawn behind you and etc but cops just aren’t a part of the game in terms of you being an antagonist that they have to stop. Basically, if you want to become a cyberpsycho and just mass murder, you can but it’s just waves of teleporting cops. There’s no purpose to doing it in the first place.

    There’s a lot of comparisons to this game and GTA which I just don’t understand. A much more apt comparison would be the similarities between 2077 and Starfield, where 2077’s world is really visually compelling and a lot of the quest flow feels really well done, whereas Starfield has the engagement with the setting done impeccably but some of the quests flow are a little dull (go here, talk, go there, talk, go back to here, talk, completed…). GTA is pretty much just a physics sandbox with tasks.

    All this said, unfulfilled is a good word for the potential of 2077 as there were a lot of points where the game would have gone beyond above and beyond if they’d accomplished what it seemed like they wanted and it seems that the 2.0/PL update will bring some of that polish. I think the key factor here is the relic upgrades - an entire slot just unavailable for the game.

    • bermuda@beehaw.org
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      1 year ago

      I agree with pretty much everything you said. I will say though that I was (and still am) disappointed by how remarkably dead the city felt. While GTA 4’s traffic density slider did prove that it’s really really frustrating driving through traffic jams, even when I turned up the ped and traffic density as high as I could manage, it still felt like I was traversing a city of like 200 thousand instead of over 6 million which was kinda frustrating.

      I also disliked the lack of things to do in a lot of the areas outside of the city. I felt like I’d get rewarded for exploring but it was really just more desert / oil fields / protein farms / solar farms. I know those areas are used for some of the main quests and a couple side quests, but it just was annoying not being rewarded for exploring when you are rewarded in the inner city for doing just that. There are a lot of unmarked goodies though, but the density of them really tapers out once you leave city limits.

      Also I don’t wanna spoil anything but there are a couple cybernetic upgrades that straight up break the game. IDK if they’ve changed anything since I last played about 6 months ago… but some of them making missions incredibly easy and others allow you to just go out of bounds which I thought was funny.