• Derin@lemmy.beru.co
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    1 year ago

    All the people here are missing the point.

    Unity is an engine primarily used by mobile app developers; it’s their biggest market. Indie game developers are basically just collateral damage, for this kind of a pricing change.

    Mobile apps are all about massive scale (millions of installs) and ungodly amounts of revenue. They’re going after large mobile developers, not small studios. (I’m not saying small studios won’t get affected, I’m saying Unity is focusing on the big dogs - potentially at the cost of pissing off unrelated folk for no financial reason)

    The per install costs don’t kick in until you’ve made half a million dollars in revenue, and a certain number of installs.

    Also, you literally can’t build these apps with other engines as ad network integrations don’t exist for them. So it’s not like anyone has a choice: it’s Unity demanding to be paid more as they’re the only viable player in the industry.

    Makes good business sense, though I think they should increase the revenue point of the free and personal tier to a million as well, just to put the minds of indie devs at ease. No point freaking out unrelated people.

    Signed: an ex-mobile game developer.

  • WagesOf@artemis.camp
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    1 year ago

    I can’t wait to have steam charge me $1 every time I re-download a unity5 game. MS should follow suit and force you to pay $1 a pop for each directx install. Which would actually be more like $80 because it loads every patch and version in order on every install.

    Fee per download for a game framework that packaged into the download that they have no part of distributing? I hope this is the most recent example of a successful tech company commiting suicide, it really is the best theme this year.

  • @raru.re
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    1 year ago

    @chloyster So if I want to reinstall a game I have to decide if it’s worth making the dev pay more money due to my game reinstall or install on another device? Is that what I’m reading?

    • Pseu@beehaw.org
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      1 year ago

      The most they’ll have to pay is 20 cents. And that’s only with the 200,000th to 210,000th download for developers who are using the free version of Unity (provided that the developer is also making more then $200k/yr in revenue). After that, the developer will probably get Unity Pro and the download fees will start up at $1 million/yr in revenue and more than 1 million downloads. At that point, I don’t think that the 15 cents to 0.1 cents that will be charged will hurt too badly.

      • ampersandrew@kbin.social
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        1 year ago

        Unless there’s a coordinated effort by a fanbase to install the game over and over again because the game asked you for your preferred pronouns or some nonsense. Or maybe a pirated copy of the game still phones home to Unity and charges the developer. There are a lot of ways this could be problematic.

  • elouboub@kbin.social
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    1 year ago

    I love it when companies start hanging up their noose and tying it around their necks. Hopefully they get to the point where they’ll jump from the hill they chose to die on.

  • Sibbo@sopuli.xyz
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    1 year ago

    Why didn’t humanity collaborate on a free and open source game engine already? It works with OS kernels, then why not game engines?