The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 4 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square542linkfedilinkarrow-up1936arrow-down117
arrow-up1919arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 4 months agomessage-square542linkfedilink
minus-squarekrooklochurm@lemmy.calinkfedilinkEnglisharrow-up1·4 months agoNinja gaiden for Xbox was such a good game. The difficulty always felt fair. When I died it felt like it was because I wasn’t good enough, and there was a lesson to learn. It never felt cheap.
Ninja Gaiden
Ninja gaiden for Xbox was such a good game.
The difficulty always felt fair. When I died it felt like it was because I wasn’t good enough, and there was a lesson to learn. It never felt cheap.