• peveleigh@lemmy.ml
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          1 year ago

          No but I think it’s naive to think otherwise. I’m not saying they’re stealing your banking info but I absolutely believe they’re collecting data on the actions you take ingame.

        • CaptnNMorgan@reddthat.com
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          1 year ago

          Shit, I would like a hint at least! As far as I know this is just random tinfoil hattery. At least the earth LOOKS flat from most angles accessable by humans

  • iAmTheTot@kbin.social
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    1 year ago

    I’ve watched multiple reviews though that have said some variation of “yup, it’s a Bethesda game, bugs and all”

    • ImFresh3x@sh.itjust.works
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      1 year ago

      Watched twitch streams out if curiosity. This is a bathesda game in every way. Which is fine, but it feels like we’re being told it’s not. And it is.

    • KᑌᔕᕼIᗩ@lemmy.mlOP
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      1 year ago

      It’s truly amazing what can happen when they don’t cut quite so many corners and release the minimal viable product.

      • Harrison [He/Him]@ttrpg.network
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        1 year ago

        I’m not sure that using the entire QA staff of the world’s largest agglomeration of Dev studios on a single game only qualifies as “not cutting corners”. That’s surely going above and beyond.

    • synicalx1@sopuli.xyz
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      1 year ago

      I’m only a few hours in, but aside from the usual weird NPC behaviour this engine is known for I haven’t encountered any actual bugs so far.

    • CreateProblems@corndog.social
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      1 year ago

      Hey, I work in QA (not in the video game field though.) However, I can tell you there is a difference between “QA missed” and “deadlines required prioritizing other fixes.”

      One implies that the employees are bad at their job. Which is almost certainly not the case. I haven’t played Starfield (or even clicked through to your link lol) but presumably this is something blatantly obvious. And I’m sure the QA team was frustrated letting a glaring known issue through.

      QA finds issues but it’s up to development teams to fix them, and strict deadlines will always hamper delivering a flawless product. But deadlines are driven by management and until the industry changes (i.e. don’t preorder games) we’re going to keep seeing these problems.

      But as a QA professional, please don’t blame us ✌️

      • BorgDrone@lemmy.one
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        1 year ago

        It’s blatantly obvious and makes the game look like shit. This should not a low-prio bug, this should be a showstopper.

          • BorgDrone@lemmy.one
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            1 year ago

            Yeah I don’t buy it. This is not a new engine they just developed, or some obscure complicated feature. This is one of the core functionalities of the game engine: render the game world onto the screen. And it’s an engine they developed in-house. They have been working on this game for years and years, and all that time no one noticed that output of the rendering engine is incorrect and everything looks washed out?

            In the current state, the game should not have been released at all. If this is something that was fundamentally unfixable they should have pulled the plug and cancelled the game.

            • bleistift2@feddit.de
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              1 year ago

              Is it possible you only watched the first half? From 3:30 onwards the video digs into why it’s hard to push a release date.

              • BorgDrone@lemmy.one
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                1 year ago

                Yes I did. I’m not saying they should have pushed the release date but cancelled the release entirely. As in: never release it and refund everyone who preordered it.