Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.
Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.
As an indie dev working on https://wemightdie.com for the past 4 years of my life, I’m heartbroken.
It means devs won’t want to sell a product cheap that risks a future net loss if the users continue to download the game to multiple devices over the course of their lifetime. Which then leads to Steam and other distribution platforms having to now bake in support for device-only purchases, taking one step further away from you actually owning anything when purchasing digital goods.
Your game looks like a lot of fun :\
Is there a way for me to pirate it and hand you(r team) the money? I really don’t want to give unity an inch
Thank you! We’re working hard to bring it to fruition.
You actually bring up a really interesting point. Back in the day we would have to hack the unity editor in a way that unlocks the dark mode because they had that feature behind the unity pro paywall…(I know…)
I do wonder now if someone will come up with a similar hack to bypass or manipulate the identifier used for the runtime fee. Hopefully Unity will come to their senses like they did with offering free dark mode to all users after their big IPO
Maybe somebody will come up with a Unity-to-Godot converter that will handle most of the legwork.
someone has already done it, I’ll see if I can find a link
I find it: https://github.com/barcoderdev/unitypackage_godot
Thanks for the link! While on the surface that looks to be a 1:1 port, the sad reality is making games requires loads of tooling behind the scenes that Godot just doesn’t have fleshed out yet. Things like Unity’s Shader Graph, Visual Effects Graph, and the new 1.0 release of Unity DOTS are a few good examples. As much as I really want to make the switch, the sad reality is I wouldn’t be able to make as good of a 3D game on that platform.
Of course, I totally understand that, godot is still relatively new, and although it has advanced a lot recently it is nowhere near the ecosystem that unity offers.
The people will find a way!
Is this what you are looking for? A friend of mine sent me this screenshot, unfortunately I don’t have the source for it.
Any service enforcing device-only purchases will be a service I will not use. Owning a disk and always having a game at the expense of assuming the risk of physically losing it is acceptable and owning a game on the cloud so that I have to rely on their services, but can reinstall the game if something happens on my end is acceptable, but I’m not paying for a game I won’t really own and still assuming the risk of losing it permanently if my computer borks itself.
Can you port it to Godot?
Unfortunately Godot isn’t nearly ready for the type of 3D experience we’re creating. I’m keeping a close eye on it and when open source solutions are on par, I’ll absolutely make the switch. Thanks for your question!
Game looks awsome, just wishlisted!
Thanks homie. Building games is hard as hell, so comments like this are truly appreciated. It’s rewarding to see the hard work paying off.
This looks hella cool, just added to my wishlist. I hope this whole Unity bullshit doesn’t mess your plans up too much!
Thank you vladmech! It shouldn’t do anything but make it a less profitable endeavor in the long run. That said, I had 2 of my team members just today question whether they wanted to continue working with the engine. So if I start losing talent over this shit, then we’ll really be in a pickle. Thankfully we’re so close to having something sellable that they’d be just as crazy as Unity recently if they bounced.🤞