LCP@lemmy.world to Games@lemmy.worldEnglish · 2 months agoSony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’www.bloomberg.comexternal-linkmessage-square27linkfedilinkarrow-up172arrow-down13
arrow-up169arrow-down1external-linkSony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’www.bloomberg.comLCP@lemmy.world to Games@lemmy.worldEnglish · 2 months agomessage-square27linkfedilink
minus-squaregustofwind@lemmy.worldlinkfedilinkEnglisharrow-up17·2 months agoDo they hand out adderall or something? How do you even produce quality work like that…
minus-squareTheFeatureCreature@lemmy.calinkfedilinkEnglisharrow-up25·2 months agoYou don’t. Mandatory crunch produces a mediocre result and drives away your hired talent.
minus-squarevega208@sh.itjust.workslinkfedilinkEnglisharrow-up1arrow-down4·2 months agoWas the Last of Us mediocre? It had mandatory crunch.
minus-squarea_non_monotonic_function@lemmy.worldlinkfedilinkEnglisharrow-up1·2 months agoThe code was almost impossible to port when the time came. There are bigger things at work here.
Do they hand out adderall or something? How do you even produce quality work like that…
You don’t. Mandatory crunch produces a mediocre result and drives away your hired talent.
Was the Last of Us mediocre?
It had mandatory crunch.
The code was almost impossible to port when the time came.
There are bigger things at work here.