The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 19 days agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square115linkfedilinkarrow-up1831arrow-down110
arrow-up1821arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 19 days agomessage-square115linkfedilink
minus-squareVenia Silente@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up152·19 days agoIt’s important to know your audience. it’s also important to know your not-audience.
minus-squareVenia Silente@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1·17 days agoFor when your core demographic eventually ages itself out of your intended demographic, owo
It’s important to know your audience. it’s also important to know your not-audience.
Naudience.
naughtyence
For when your core demographic eventually ages itself out of your intended demographic, owo