Avilable digitally February 27.
Pokémon FireRed Version - https://www.nintendo.com/us/store/products/english-pokemon-firered-version-switch/
Pokémon LeafGreen Version - https://www.nintendo.com/us/store/products/english-pokemon-leafgreen-version-switch/



Past 2DS/3DS purchases aren’t lost yet. Nintendo shut down the ability to buy additional games or DLC on it several years ago but the servers to handle logging in, redownloading “owned” digital games, and downloading update patches are still running.
And, even when those servers are eventually killed (for either 3DS or Switch), any digital games already installed on a system will still continue to work as long as your hardware does. Unlike a lot of PC games’ DRM that requires either constant or occasional check-in with license servers.
Of course, that’s still not proper ownership, as you don’t truly own something you bought unless you’re able to freely transfer your purchased data between different devices you own without seeking the publisher’s permission (or relying on DRM circumvention) and able to transfer ownership through loan or resale. But understanding the actual implications of any restrictions still matters.
3ds games do not pass the “hammer test” of digital product resiliency. They aren’t even properly tied to an account. If I smashed your digital-purchase-laden 3DS with a hammer, or threw it off a bridge, you’d never legally get those games back again. Even buying a secondhand 3ds with the right games installed (as legal purchases) violates the license terms.
currently, while the servers are up, the Switch passes the hammer test. Buy a new Switch, sign in to your account, re-download your games.
Note that neither of these are true preservation because the threats to game preservation are more varied than “smashed your console with a hammer”. And also that physical copies are borderline meaningless in an era where the majority of games have DLC. If I hammer-test your 3DS but you have Smash as a cartridge, you’re still never gonna legally play as Cloud Strife again.
The Wii, 3DS, Wii U, and Switch all got hacked thoroughly before the console’s end of life and thus the legal preservation situation is mostly irrelevant, but the currently ironclad Switch 2 is a ticking time bomb.
3DS does have an account system and is able to log in to an account that previously was used for a different 3DS, but only if that account has already been unlinked from the previous system. Unlinking is easy if the device still works, and absurdly inconvenient if it’s lost/broken. The latter requires contacting their customer service, which seems like an utterly insane requirement for what should be part of a standard login flow and also means that as a non-automated process a human has the ability to refuse, but in almost all cases (currently) it is generally possible to “legally get those games back”.
Wii, in contrast, doesn’t have that ability at all. There’s no account system there.
Cartridges and game discs don’t pass the “hammer test”. They also have a limited lifespan: disc rot exists and flash memory loses its data if unpowered for a long time.
Regardless whether the game is a physical copy or has any digital updates/DLC, true game preservation requires creating usable backups, which requires (for offline games) either properly DRM-free game releases or viable DRM circumvention. Which yes, doesn’t exist for Switch 2, and is outlawed by DMCA and similar laws in most other countries. Ability to create personal backups (and reasonably short copyright terms) should be a consumer right and those laws are a major problem, but both physical and digital game releases are equally terrible in this particular respect. Unless they’re DRM-free, and on consoles they never are.
In any case, this Pokémon rerelease is for original Switch, with no differences for Switch 2, so it’s entirely possible to dump a backup. Though there’s unlikely to be much meaningful difference between that and one made from the original release. Aside from the emulator code, but community-made emulators have better features; the only people likely to care about it are those who want to reverse-engineer Nintendo’s emulator for reasons like making tools compatible with its local wireless connection.
Yep, the only resilient form of preservation is digital files stored in multiple locations with no DRM. No account system redownloads, no piece of plastic and metal. Only drm-free releases or pirate copies