Capcom president Harushiro Tsujimoto claims that the prices of video games need to increase to meet ballooning development costs.
Tsujimoto also went on to claim that a slow economy wouldn’t have a big impact on video game prices either: “Just because there’s a recession doesn’t mean you won’t go to the movie theater or go to your favorite artist’s concert. High-quality games will continue to sell,” he said.
Yes it does. “Recession” means you have less disposable income to waste on poor quality entertainment.
Recessions also cause a spike in vice and escapism, so it could drive more game sales or at least offset the lack of disposable income.
Spike in affordable escapism.
Going to a movie matinee for 3 dollars is not comparable to dropping $$$$Absurdity for games like these assholes want.
Closer to $12 than $3, though. Last time I went to movies, one ticket was ¥1800. And that’s not touching the concession stand.
That said, Baldur’s Gate 3 ran me ¥8500.
20.- CHF for Chinema, 70.- for BG3 over here
Ah yes, BG3, the new gold standard.
Most cinemas in my region charge $12 to $20 per ticket. But, there was one I found in Brisbane with tickets as low as $4. My wife and I would literally go watch movies just to sit in their air con.
Why not. 3 dollars for a couple of hours of entertainment is poor cost efficiency compared with what I’ve got out of some games. Don’t get me wrong, capcom don’t need to raise prices as I’m pretty sure they make plenty of money already, but cinema is not cost effective entertainment compared with a video game.
Can tell you’ve never been poor.
Can tell you’ve been on the Internet too long! Nice rebuttal to a simple explanation of making money go further.
Not only never been poor, but super offended at the mere concept that someone is poor and cant bootstrap magic math their way out of it.
Yet they keep having record profits.
Clearly, they could charge more if they’re selling more than ever. Also, you know it’s not free to make a digital copy, right?! It’s VERY expensive.
Maybe you should stop spending millions on overblown graphics, motion capture, voice acting, pointless story/cutscenes, and other bullshit and just make a game like you did in the old days then, Crapcom.
I mean story, and voice acting are part of many games.
To be honest, game prices have stayed the same for a very long time, but you can’t release garbage and expect people to hundreds for it
To also be fair, producers have been trying to raise prices on game for over 15 years now to little traditional success and instead relying on battle pass and micro transactions
I don’t think it is surprising that with recent events they are attempting to raise prices again
The BASE cost remains the same. They then started finding ways market a spreadsheets with of ‘versions’. Then they added ‘micro’ transactions, battle passes, etc. Or they just shut down the old game so you have to buy the new version to keep playing.
And the cost of games has risen faster the minimum wage in the US.
So will all the multi millionaires and billionaires video games were making… I think $60 was more than fine for a large studio produced game.
Here’s my hot take, I agree, but publishers need to increase pay to developers before I will accept a price hike. Until then I am waiting for that discount like I always do.
The best developers are not in the game industry, because of the pay. Only exceptions like really-into-games dudes and highly skilled ones, like game engine developers.
Every company executive has gotten way too big for their fucking britches. I’m pirating shit again, fuck all of these greedy mother fuckers.
You’re literally taking yachts away from someone’s children! Why can’t you think of the board’s children?!
When the creator of Stardew Valley can charge $14 for his awesome game, and put it on multiple platforms and release updates for jo extra cost, and not charge subscription fees, and everyone can mod it and be happy, and the creator has made multimillions by now … Other companies need to take note.
From someone who worked at a company who wasted tons of money and had too many parties, excess staff and ceos who made excessive salaries, if these gaming companies are charging too much they need to look internally to fix issues instead of asking their customers to fuel their greed.
He said “because of ballooning development costs”. Stardew valley is famously a one man labor of love, the opposite of ballooning development costs.
$14 pr sold copy is ridiculously high in this context, because development costs is only for one dude.
You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.
I’m not saying he is in the right, just pointing out that it is apples to oranges.
You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.
That’s sorta the point tho, isn’t it. Not saying Capcom should be one guy in a bedroom, but maybe there’s alot of bloat not related to actual game development that could be streamlined/cut. Esp. When it comes to executives.
I agree with this. I find myself regularly missing the middle of the road games with lower development costs because those are the games that often dares to try new things.
Last one I remember like that was Ubisoft’s “Grow Home” which was utterly charming and had me hooked from beginning to end. Didn’t need to be big. Didn’t need amazing graphics. Just needed a little idea that (pardon the pun) grew to become a really engaging game.
More games like that please! Maybe the development costs didn’t have to balloon that much.
These “development costs” are creating beta-level games and you don’t even just pay $60 for a game anyway.
Street Fighter 6 is $60. Street Fighter 6’s TMNT content alone (not including the base game) is $100. They have more than made up for any development costs with the ridiculous amount of “DLC” and MTX.
there is a slight difference between an indie-studio and a AAA-studio I’d wager
i also prefer to play Indie games, but to say that their financial situations are comparable is misinformed at best.
I’ve never understood why people defend this mentality. Ballooning development costs? Last I checked half of the triple A games that get released spent just as much on marketing as fucking development. Not to mention Video Game revenue has been increasing year on year.
Also fuck these people because how often does this shit release with extra “monetisation” like on top of trying to make games more expensive they also throw in tons of microtransactions, loot boxes and battle passes, platform exclusive content, pre-order exclusive content etc.
What a fucktard. If games were cheaper, more people would buy them. Nowadays a hell of a lot of people wait until the game is updated and on sale to buy it since most games are released broken anyways. That or they just pirate it. No way I’m spending 1/10 of a paycheck on a new video game every once in a while.
Ha ha ha. A $60 game is like a third of my paycheck.
Wait until you learn what the price was 30 years ago. Hint: it’s the same price.
How about your mom is too low, ya greedy CEO bastard.
They can raise the prices all they want.
I’m still only going to buy them long after all the patches and on discount.Funny how completed games are cheaper than games that are still in development/public beta.
This needs to repeated a lot.
Yeah, let them try and see what happens lol
Well, I think piracy is a viable option.
But what about season pass content, dlc, loot boxes and online play? You’d be missing out on all the fun content. /s
IT’S ALMOST AS IF THERE IS A DEFINED SOCIOECONOMIC CLASS THAT’S SUCKING MONEY FROM THE ECONOMY
Less infighting, more eating of the rich. Pay the devs, not the landlords. The capitalism system is broken and breaking further. The cost of goods is defined by how much workers need to be paid to make it, and then multiplicatively inflated by how much greed that BILLIONAIRE CLASS wants.
Government is for the people, by the people, that’s the ONLY reason it exists. People in, and that want to be the billionaire class have declared war on the rest of us, and it’s the government’s sole purpose to protect the well-being and will of the people.
The government MUST serve the people.
If it can’t, the highest priority is it MUST be fixed immediately.
The longer we flail and wait, the more that obviously hostile class of people grow in power and make fixing this a more and more serious issue.
Like any good leader, if you are failing in your duties, you must self-correct, elect an adequate replacement, or you must be removed, by your own will or by force.
Because life-time is too precious to waste waiting for the conflict to come to a head and burst.
That hostile class is doing everything possible to prevent any of this. Calm down, diffuse, obfuscate, confuse, project, gaslight, lie, cheat, steal, destroy, and gain power to RULE above the-will-of-the-people: the government.
Or maybe don’t make expensive games.
The AAA market seems to be chasing a business model that isn’t there any more. I don’t know why game developers still chase photo realism, it isn’t what makes money.
This is all software, companies keep finding excuses to tack on “features” that increase development cost which eventually lead to necessary price increases.
In the professional world you will rarely ever hear project managers and leaders ask the question “would our customers rather pay extra for feature X or save money by sticking to their simpler feature set?” This is because development is nearly always started with the long term goal of incorporating a feature into the product to increase the overall “value” of the product. This increased “value” of the product then means that the company should charge more for it.
I am ranting now.
Not to mention until it’s actually photo-realistic, it looks uncanny. It’s better to find a style and use that than to chase realism imo. But then again, these AAA games just add a bunch of foliage, some god rays, maybe a sprinkle of rain and people are oooh, aaah-ing and coughing up their cash.
Yeah they always ask “Why won’t people pay $100 for our video game?” and not “How about we DON’T spend $100,000,000 making ONE video game?”
Remember when Microsoft burned $500,000,000 and still couldn’t make a decent Halo game
There are still good AAA releases, it’s just that 95% of AAA games are not worth the price.
I would argue the old business model still works, it’s just that most AAA games studios don’t follow that model anymore. Back in the day, a full priced game didn’t have DLC or MTX, was an actual complete game, and focused more on the fun than the profit making. Games tried new ideas, they innovated instead of chasing whatever fad is popular at the time. It’s the modern AAA game business model that is the problem and doesn’t work anymore.
If 95% of the games aren’t worth the price, then there is something wrong with that business model.
Yeah, a full priced game might not have had DLC or MTX, but it was more expensive adjusting for inflation and didn’t have nearly the quantity or quality of in game assets as current games do.
And old games definitely chased fads, they were just different fads at the time fed in part by the differences in game economics.
Capcom games with their gazillion overpriced DLCs that never go on reasonable sales? Funny.