Why virtual reality makes a lot of us sick, and what we can do about it.

  • SokathHisEyesOpen@lemmy.ml
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    1 year ago

    It’s very simple. The device needs to maintain 90fps at 90hz minimum. Anything below that can cause nausea. We’ve known this since at least 2017.

    • wrinkletip@feddit.nl
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      1 year ago

      It’s not that simple though. At any frame rate or frame time, you can still experience the movement disconnect. Simulating a roller coaster while sitting still will make the brain think you are moving while all other sensory perception says no, and you get nauseous.

      Same as sea, air and car sickness, and those all have pretty great FPS.

    • Wahots@pawb.social
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      1 year ago

      I’d go so far as to say 144hz at 144 fps should be the bare minimum. And that’s not even factoring in stuff like screen door effect, latency issues, etc etc. All of which play a part.

      • SokathHisEyesOpen@lemmy.ml
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        1 year ago

        The Quest 2 has pretty much eliminated the screen door. I’ve never had any issues at 90/90, but sensitive people might. The higher the better really. I hate saying it, because I despise Facebook, but the headset is actually really good, especially if you use it through Steam Link. Comparable headsets are 2-3x as much money.

        • JokeDeity@lemm.ee
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          1 year ago

          I legitimately never thought twice about them because I thought you could only play shitty Facebook games with them, but you can play real games on Steam? How are the controllers?

  • Mossy Feathers (She/They)@pawb.social
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    1 year ago

    Some researchers did a study several years ago and found that adding a virtual nose decreased motion sickness significantly. However, I don’t think I’ve seen any developers try this. I wonder if it’d help.

  • DrQuint@lemm.ee
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    1 year ago

    In 5 years from now, VR will be 5 years away of becoming mainstream. Just like 5 years ago.

    • JokeDeity@lemm.ee
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      1 year ago

      LMFAO, a lot of you guys sound so fucking bitter and I don’t understand. I used a Vive years ago and it was so much fun, zero nausea the very first time I played it and I played it for hours. The tech has only gotten better and better. Stay mad. 😂

      Edit: Accidentally said Rift when I actually meant the HTC Vive. It was awesome.

  • BadEngineering@kbin.social
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    1 year ago

    Having a fan blow into your face really helps too. I cant play more than 10 or 15 minutes without one, but with I’m fine for hours.