My absolute favorite bit is that an in-game LFG is incredibly complex, while pretty much every other multiplayer game has this figured out. How totally fucked is their codebase that seemingly every feature is some gargantuan project they can’t figure out?
Classic Bungie.
Hopefully they’ve come a long way since this talk, but hearing about the situation in 2016 I’m not surprised: https://youtu.be/7KXVox0-7lU?si=fHaxSKvw5MIlg__2
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What’s an LFG?
First Bungie blamed Microsoft, so they left, but the game was still shit. Then Bungie blamed Activision, despite having one of the best expansions while with Activision, so they left and the game got worse. Now they’re with Sony, queue the announcement of Sony being the bad guys before they run the IP into the ground.
I played D2 at launch and got through the campaign and had a good time. Just like with MMOs, I don’t care about the end game and just want to play the story.
Tried to come back a while later and discovered ‘vaulting’ and haven’t fired it up since. I can’t be the only one.
I put about 1500 hours into Destiny 1 and at least 1000 hours in Destiny 2 (I don’t know the exact number because I played across Xbox and PC).
Eventually I stopped playing because the content was coming out too quickly, and I couldn’t keep up. I didn’t want to play the game full time. Also, I could never do the raids because you need to commit to a 4+ hour play session to learn a raid, and I just don’t have that kind of time to play games all at once anymore. I did when I played a lot, but I don’t anymore, and I start losing interest in Destiny when that happened.
I played off and on a bit, and purchased Forsaken when I was playing last. I took another break before playing through it all, then they sunset the content. I paid for content that I never got to finish and can no longer play. So yeah, I’m definitely done with Destiny 2 and probably whatever else Bungle puts out.
Taking away content is extremely bad.
It’s way worse because all the shit they replaced it with is rushed absolute dogshit, though. Destiny 1 enemies and maps were extremely well done. The four base enemy races each played well together and used the maps to make strikes inherently replayable, because they were thought out and planned carefully. Modifiers and nightfalls worked extremely well to add variety, because the underlying principles were sound.
Early Destiny 2 was worse, but fine. Then they pulled the trigger on the “live service content treadmill” model, adding a constant churn of new trash that wasn’t thought out or planned at all. They removed everything with a thread of foresight to throw any random trash they could think of against the wall at you in its place. The enemies are fucking terrible, the maps are fucking terrible, the game modes are fucking terrible. Oh, and we’re going to force you to use specific guns to even be able to do damage against some enemies in some game modes because fuck you.
what is vaulting? I used to play casually before I moved to Linux never even finished main story
It means they steal the content you bought and you can’t play it any more.