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/home/jeze3d@lemmy.zip to RetroGaming@lemmy.worldEnglish · 2 years ago

This level is when 80s kids learned for the first time that it's ok to give up.

lemmy.zip

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This level is when 80s kids learned for the first time that it's ok to give up.

lemmy.zip

/home/jeze3d@lemmy.zip to RetroGaming@lemmy.worldEnglish · 2 years ago
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  • thingsiplay@kbin.social
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    2 years ago

    Here is a very good technical video about this topic: The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code

    Edit: I linked the wrong video. Here is the one I wanted to link, from the same guy:
    The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code

    • teft@startrek.website
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      2 years ago

      This was a great watch. Thanks for posting it!

      • thingsiplay@kbin.social
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        2 years ago

        Glad you like it. He always does this in-dept technical explanation, which sometimes is too technical for me. I noticed it wasn’t even the video I wanted to link and updated the reply with the additional link about the water level specifically.

    • GrappleHat@lemmy.ml
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      2 years ago

      Wow! What a cool video! And what a cool channel! I’ve watched a few now, thanks for pointing it out!

    • PipedLinkBot@feddit.rocksB
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      2 years ago

      Here is an alternative Piped link(s):

      The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code

      Piped is a privacy-respecting open-source alternative frontend to YouTube.

      I’m open-source; check me out at GitHub.

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