I understand that changes like this were to do with the rental market, which was much bigger in the US compared to Japan; the idea being that if you made your game stupidly difficult but still reasonably compelling, people would just keep renting it until they finally beat it. Pretty cheeky move.
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I understand that changes like this were to do with the rental market, which was much bigger in the US compared to Japan; the idea being that if you made your game stupidly difficult but still reasonably compelling, people would just keep renting it until they finally beat it. Pretty cheeky move.