/home/jeze3d@lemmy.zip to RetroGaming@lemmy.worldEnglish · 2 years agoThis level is when 80s kids learned for the first time that it's ok to give up.lemmy.zipimagemessage-square114linkfedilinkarrow-up1470arrow-down19
arrow-up1461arrow-down1imageThis level is when 80s kids learned for the first time that it's ok to give up.lemmy.zip/home/jeze3d@lemmy.zip to RetroGaming@lemmy.worldEnglish · 2 years agomessage-square114linkfedilink
minus-squareRightHandOfIkaros@lemmy.worldlinkfedilinkEnglisharrow-up23·edit-22 years ago99% of the time, hard levels were to prevent people from beating the game when they rented it from a video rental store. The publisher wanted to basically “force” people to buy the game.
99% of the time, hard levels were to prevent people from beating the game when they rented it from a video rental store. The publisher wanted to basically “force” people to buy the game.