As this was a more elaborate model, it was more difficult than expected. I had to try several checkpoints to make the face not so far away from the original. The diffusion models were reluctant to generate the more elongated shape of the breast, so I had to model everything in 3d using Makehuman. I never cease to be amazed by the diffusion models: it did a beautiful job on the diffraction of the body underwater.

  • halftimecoder@lemmynsfw.comOP
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    I use ControlNet tile, normal map and inpaint, depending on the task. Usually, I create many variations using X/Y/Z script testing different CFG and denoise values, and in GIMP I create mockups that are feed into SD.

    About Poser, could it be? It would be interesting to know how they create the original art.

    • ~~Nudermeisters~~@lemmynsfw.com
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      1 year ago

      1987 was way too early for Poser I think. I meant that your art here, looks like an early Poser render, so adding those tags, may assist with capturing this art style some more. After some digging, Sierra’s “AGI” Adventure Game Interpreter was used for #1, SCI (Sierra Creative Interpreter) was the spiritual successor to AGI, and weas used for some of the other LL games. I dare you to train a LoRA on that