nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoEasy Mode Is Actually for Adultswww.theatlantic.comexternal-linkmessage-square83fedilinkarrow-up1180arrow-down123
arrow-up1157arrow-down1external-linkEasy Mode Is Actually for Adultswww.theatlantic.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square83fedilink
minus-squaresugar_in_your_tea@sh.itjust.workslinkfedilinkEnglisharrow-up4·1 year agoExactly. For example, shortening delays in boss movements is a fantastic way to distinguish “easy” from “hard.” That doesn’t feel as cheap as increasing health and damage output, but as you said, it needs to be considered from the start.
Exactly.
For example, shortening delays in boss movements is a fantastic way to distinguish “easy” from “hard.” That doesn’t feel as cheap as increasing health and damage output, but as you said, it needs to be considered from the start.