Today on “the gamedev community literally can’t catch a break”…

  • WarmSoda@lemm.ee
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    1 year ago

    Exactly. When they don’t need X amount of people they clear the seats.

    Production ramps up for a new game, and they fill those seats again.

    Unless you “breakthrough” or prove yourself invaluable to the company your always going to be looking for a new gig.