LGBT people deserve explicit representation as much as cishet people do, and cishet representation is all over media
Even if there’s a LGBT coded character people will fight to death to say that they’re actually very straight and that the degenerates are attacking them personally
The ratio of representation is off, because the ratio of clientele is off.
When the demand grows, demand from actual paying customers, the representation will rise. Get more diverse people playing and creating games, and you’ll get more diverse games.
Forcing representation has never helped any group, ever.
Why do I think that? Because that’s how a capitalist market works.
Demand creates potential value. And no game developer would leave potential value untapped.
If there were a few really bestselling LGBT games, others would hop on the wagon, the market will get saturated for a while, and then it levels out a bit and some good concepts remain.
I don’t necessarily disagree, but my question would be how to quantify the number of LGBT characters/games. If we assume LGBT people comprise about 10% of the population, we would expect about 10% of the content should reflect that perspective/experience. To argue that LGBT content should be actively encouraged and expanded, one would have to demonstrate some kind of data regarding the relative prevalence of LGBT content, no?
Or is that point moot, because you believe it’s a desirable outcome to have an inflated media presence due to the fact that the LGBT community is a minority? I wouldn’t necessarily disagree with that either, but it’s a very different argument than fighting for equal representation.
There’s 2 problems with that
LGBT people deserve explicit representation as much as cishet people do, and cishet representation is all over media
Even if there’s a LGBT coded character people will fight to death to say that they’re actually very straight and that the degenerates are attacking them personally
Deserve how? I might be too simple to understand.
The ratio of representation is off, because the ratio of clientele is off.
When the demand grows, demand from actual paying customers, the representation will rise. Get more diverse people playing and creating games, and you’ll get more diverse games.
Forcing representation has never helped any group, ever.
What makes you think it’s forced and not LGBT creators creating or reinterpretating the characters?
What makes you think that LGBT people aren’t consuming video games? The indie game scene is gay as fuck.
Why do I think that? Because that’s how a capitalist market works.
Demand creates potential value. And no game developer would leave potential value untapped.
If there were a few really bestselling LGBT games, others would hop on the wagon, the market will get saturated for a while, and then it levels out a bit and some good concepts remain.
I don’t necessarily disagree, but my question would be how to quantify the number of LGBT characters/games. If we assume LGBT people comprise about 10% of the population, we would expect about 10% of the content should reflect that perspective/experience. To argue that LGBT content should be actively encouraged and expanded, one would have to demonstrate some kind of data regarding the relative prevalence of LGBT content, no?
Or is that point moot, because you believe it’s a desirable outcome to have an inflated media presence due to the fact that the LGBT community is a minority? I wouldn’t necessarily disagree with that either, but it’s a very different argument than fighting for equal representation.
I will not rest until all the characters are gay and you will not stop me
In all seriousness, this is a non issue and idk why you’re trying to do some weird gay ratio calculus
They deserve it, because they exist.
They aren’t doing anything wrong by existing.
So developers should not have their creative freedom of using non-cis characters in their stoies taken away.