• Mikina@programming.dev
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    1
    ·
    edit-2
    11 months ago

    Exactly! The game is pretty great case study on how to combine different genres together and make them work, while also being a prime example of how really important theming is.

    I haven’t actually played their previous game, Craftopia, but it looks like that both the “using animals in bases” and “catching animals into spheres” was there too, to the point where Palworlds are getting really close to just being mostly a reskin.

    But that illustrates really well how much does different theming works wonders for game feel. The mechanic while in Craftopia, with normal animals, wasn’t really much of note. But just by simply reskinning them to a colorful monster collecting game, instead of regular animals, the game feel entirely different, the mechanic is way much more fun to interact with, and it completely changes the game.

    Sure, they did build some changes on top of how it worked in Craftopia, and switched the game around to be mostly build around it, but a lot of the elements remain the same, only in a different skin.

    And that’s a really good case study in game and themic design, and I really love it.

    For that, I really like what they have done, and the game has been so far really fun, even while being only EA. Sure, they still have a long way to go, but I’m really interrested in what direction will they take the game, and I’m really glad they choose the mix of genres they did, and that they mixed and matched elements from other games in a clever fashion, where nothing feels like it was just slapped into the game just because it’s popular. It’s taking the best ideas from other games, and uses them to a great effect together.

    I also don’t mind them choosing the traditional Pokemon visual style, because it’s just the best fit for this kind of game. There is a reason why almost every Souls-like game looks like Dark Souls, because the atmosphere just fits into the mood and gameplay the genre is going for. The same can be said about monster collection games.

    However, I’m a little bit worried about some red flags raised about the studio - namely that their history with supporting and finishing EA projects is a little bit wonky (although, it can be explained by them coming up with Palworlds concept, and liking it so much that they just immediately switched over to obviously way, way better concept for a game), and also the fact that one of the developers was tweeting about how AI can be used to circumvent copyright by just letting it generate designs similar to other existing products, while making an example on Pokemon. That’s not really a good look, when you’re working on a game that is also a monster collecting game and you don’t want to be accused of stealing design without making it yourself. And that, especially combined with the fact that Palwords is mostly just a re-skin of Craftopia that has been polished a little bit, may be a red flag that indicates that this may have indeed be just a quick attempt at low-effort cash-grab, where they threw Pokemons to AI to change them a little bit without taking any effort at designing original monsters.

    But none of that is a concrete proof, and I still believe and hope that instead of a cheap cash-grab, they really do love the game idea and are excited to work and iterate on it, and will not abandon the game for next project once the hype dies down. Time will tell, but I really hope that it’s the latter.