This has been the year(s?) of absolutely craptastic releases. I’ve been incredibly busy in college for quite a while, only half-assedly following most of them, but following them close enough to see just about everyone gripe about the terrible state of polish things are being released in for both consoles and PC.
But y’know what? Screw all that. Screw shooters and AAA “masterpieces” and microtransactions and all that fast-paced hoopla.
I’m just gonna go back to playing Minecraft all summer, like it’s 2014 again. Probably mostly a vanilla server with a few close friends and my long-distance GF. Maybe mix in a little modded tech packs for some excitement that isn’t quite as hardcore as Factorio is. Maybe get on some public servers and play some minigames while getting drunk.
Minecraft, or at least the java edition, has largely escaped the massive commercialization push of the gaming industry. And being in a game where there’s no stress, no ‘grind’, no dopamine button pushers… just a game where you’re living life how you want it, when you want it, is something I desperately, desperately need right now.
Who’s with me?
My “peak” time in minecraft was somewhere around 2011/12 when a small server with friends evolved into a somewhat bigger (~100 players daily) fun server that I mantained for a year. Fond memories. Nowadays everytime I try to get back into it, I feel like I have to learn everything again. So much has changed. Still love it, playing for a while with my wife has become a yearly occurence, although I don’t get invested in it like I used to back then.
I’ll always have a soft spot for Minecraft and it’s open world base building goodness.
If you want “Minecraft, but more grown up,” I can’t recommend Vintage Story enough. It’s actually an offshoot of a survival modpack for Minecraft if I recall correctly. A more involved crafting system (i.e. knapping tool heads out of stone, casting and forging metal tools, etc) and a threatening winter make for a very fun survival game. Still in active development with a pretty good pace of new content regularly, and a lively mod scene.
Ooh, vintage story looks promising. I’ll always stick to Minecraft, but I might give that one a try as the driven progression looks a little more guided and that’s something I like sometimes. Thanks!
I wasn’t but you make it really tempting. I also love how I’ve been on many a different server, and each one has been completely unique in design. It really mastered the balance between a survival exploration game and creative sandbox.
It really has. And that’s the best part: if you like playing fast and hardcore, Minecraft and many servers let you do that. But if you want to play slow- it will do that just as well. Sandboxes are awesome.
I’ve been thinking about playing some more Minecraft. I’ve never really played that much but I never joined a larger server and was mostly playing by myself the last time I tried. Maybe I’ll find some people to play with this time.
Depending on the kind of player you are, single player can definitely be the best way- however, a small, close-knit group of friends together on a server is another experience all together. If you ever suffer from the single player burn out of “man, I don’t know what I should do next time”- the friends really help with that.
I went back to Minecraft a couple weeks ago and just beat the ender dragon. It’s a great time even if you’ve done it a dozen times before. I do this about once a year, It’s fun to try and play it differently. Usually I try to go with huge farms of all different kinds (crops, meat, xp, iron, etc.), this time I went with micro farms, just enough to keep me alive.
Absolutely. The freedom makes the game. And the replayability is effectively infinite.
Getting into different playstyles is something I always struggle with. I always fall into the same rut of grind a bunch of building material, start huge projects, finish maybe one of them, abandon world. Maybe I’ll try to do things smaller this summer too. :)
Minecraft, or at least the java edition, has largely escaped the massive commercialization push of the gaming industry.
One reason for this is because the playerbase is so large; any rash change can really upset the community, especially the Java players. Although Microsoft has been trying to monetize Bedrock, they have decided to not touch the base game and has given Mojang a free reign.
Funny that you mention it, I got around to play around Minecraft after a long while. Essentials has made the experience of multiplayer a bit easier