VanHalbgott@lemmus.org to Nintendo@lemmy.worldEnglish · 1 year agoF-ZERO on the Super Nintendolemmus.orgimagemessage-square8fedilinkarrow-up184arrow-down15
arrow-up179arrow-down1imageF-ZERO on the Super Nintendolemmus.orgVanHalbgott@lemmus.org to Nintendo@lemmy.worldEnglish · 1 year agomessage-square8fedilink
minus-squareGrass@sh.itjust.workslinkfedilinkEnglisharrow-up3·edit-21 year agoIsn’t the consoles output ratio already stretched from the internal? Like tile games having non square tiles. Not saying it should be stretched more, but less.
minus-squareElectricTrombone@lemmy.worldlinkfedilinkEnglisharrow-up9·edit-21 year agoYes. It had a weird aspect ratio to begin with. It was 8:7 and then the CRT would stretch it just a tiny bit more to fit 4:3. I’d still rather have 4:3 than 16:9 or 8:7 just because that’s what I’m used to seeing.
Isn’t the consoles output ratio already stretched from the internal? Like tile games having non square tiles. Not saying it should be stretched more, but less.
Yes. It had a weird aspect ratio to begin with. It was 8:7 and then the CRT would stretch it just a tiny bit more to fit 4:3. I’d still rather have 4:3 than 16:9 or 8:7 just because that’s what I’m used to seeing.