I wanted to try a new type of post: just taking a particular videogame and see if there are others who would like to talk about it.

To start I’m taking Slay The Spire. A beautifully balanced game with infinite replayability. What are your favorite classes? What is your favorite way to win the game? What is the highest ascension you’ve beaten? Are there similar games you enjoy? Let’s go!

  • griD@feddit.de
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    10 months ago

    The game itself is great, the UI/UX is just on another level. The UI has no ambiguity, is very responsive to input and just feels smooth. The wording on the cards is also excellent and consistent.

    StS is a joy to play and I bet it’s also really great on the Steam Deck.

  • Suck_on_my_Presence@beehaw.org
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    10 months ago

    With Ironclad, I really love when you get a good strength build going. Demon Form early game is so cash money

    With the Silent, Poison builds are my go to, but if you get a good something going with Shivs in the beginning, it’s so much fun.

    The Defect, I recently defeated A3 with a channel lightning build - where you channel for every time you get hit. I was channeling, i think 6 every hit and had +4 focus, so when the heart did the 4x12 attack, it destroyed itself. Felt incredible.

    I haven’t yet figured out a solid strat for The Watcher, but divinity is fun and I enjoy going full wrath, but having enough defense to back that up proves difficult.

    In terms of similar games, if I’m feeling a little more casual/braindead, Peglin is a lot of fun with a similar deckbuilding style. I have yet to figure out any really good builds and I think some balls are definitely better than others, but it’s still fun and super casual.

  • Dizzy Devil Ducky@lemm.ee
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    10 months ago

    I suck at the game, so winning isn’t an option for me. But I really like either going poison or daggers for the skull wearing guy. I haven’t even bothered with ascension as I’m still trying to do the keys thing while beating a run with a single character.

    I’d say the closest I’ve played to Slay the Spire’s “pick a path” style deck builder would be Peglin and One More Gate. Peglin is definitely a lot closer to Slay the Spire as you start off a blank slate every run (minus custom mode), whereas One More Gate is, so far, you do a run, come back to the hub area, buy/sell cards/upgrades, do another run to get slightly further.

    Pretty much the only other deck builders I have are ones where you don’t get to choose where you go next and go from battle to battle without any path choices or chance based event areas (Shotgun King: The Final Checkmate and Ardor).

  • conciselyverbose@kbin.social
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    10 months ago

    I wish there were more cards.

    I have played it a decent amount, but I probably wouldn’t still play it if it wasn’t also on my iPhone (there’s a “plus” on Apple Arcade that looks identical, too).

    I like Monster Train better mechanically for the reason that it does feel like there’s a lot more variety, though I dislike how short the runs are to build a deck with. (I’d like Slay the Spire to go longer on a good run, too).

    I haven’t been too far on ascensions. I don’t think they’re really more entertaining. I mostly do the daily runs because at least there’s variety there.

    • Noxar@lemm.ee
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      10 months ago

      Sure there aren’t that many cards but those cards are so well balanced. Every single card has its uses so you’re constantly presented with interesting decisions. It feels like almost every other roguelike has dead time where you’re just going through the motions whereas in slay the spire you’re making decisions from floor 1.

    • AbelianGrape@beehaw.org
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      10 months ago

      I find there’s a lot less variety in my monster train runs. Most classes have a distinctly best strategy and the artifacts generally also funnel you towards that strategy. For example, I can’t remember the last time I played an Umbra run that didn’t set up a morsel engine behind a warden or alloyed construct - as far as I’m concerned, those are the same strategy, it doesn’t feel different. The only other build I think is viable is just “play Shadowsiege,” which rarely happens early enough to build for it.

      Every class in STS has at least three viable archetypes and almost every run within those archetypes still feels different to me.

  • memfree@beehaw.org
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    10 months ago

    I prefer more casual games, but I do like Slay the Spire. I don’t think I’ve tried to get past A4. I got bored with it a while back and downloaded expansions. I LOVE Downfall and kinda like PackMaster, too. If I am feeling lazy, I will do a custom run and pick my starting cards, and choose ‘slow’ and ‘big game hunter’ options as well. It makes me overpowered, but – again – is enjoyably casual for a change.

  • retrieval4558@mander.xyz
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    10 months ago

    Card based roguelites are one of my favorite genres and StS is maybe the best one. Wish there was more content.

    Lately, I’ve been having a bit of fun with Monster Train on steam.

  • AbelianGrape@beehaw.org
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    10 months ago

    I almost exclusively play for A20 heart kills. I play all 4 classes but in a “whichever I feel like today” way. I tried rotating between the characters for a while and really didn’t enjoy playing silent or watcher while in the wrong mood for those classes.

    My favorite deck in recent memory was probably a silent discard combo with Grand Finale as the only damage-dealing card in the deck. My favorite archetype in general is probably ice defect. A good all-you-can-eat ironclad run is great too.

    I don’t think I agree that STS is especially well balanced - some regular hallway combats do irrationally more damage on average even to players much better than me (for example, floor one jaw worms or any act 3 darklings). In general, the game could be quite a bit harder on A20 and still be fun for players who want a challenge. It’s also weird to me that A1 makes the game easier compared to A0. Between the classes, there is a class which is clearly stronger than the others. However I also don’t think this is a bad thing. Imbalances create more opportunities for new experiences, and for different kinds of players to have different kinds of fun. And that certainly agrees with “infinite replayability.” I’m sure in 5 years’ time I will still be seeing interactions I’ve never seen before.