Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

  • EchoCT@lemmy.ml
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    10 个月前

    Yeah eve handles it by slowing down time in-game. So each player has less actions for the server to handle per cycle.

    Every game has their way of handling it. Cig is doing it via the replication layer and dynamic meshing. IE multiple servers talking to a “boss” server that scales based on needed load without Eve’s crutch of time scaling. Totally different technologies.

    Eve’s solution worked based on what they had and needed at the time, but it’s old hat now.