• SGG@lemmy.world
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    8 months ago

    It’s a good game, and despite complaints people have had regarding balance issues, Arrowhead do seem to be doing things well (if slowly).

    The only complaint I have after the recent balance changes is that the number of heavies seems at odds with the nerfs. Quasar was too strong, but the extra 5 seconds added to the cooldown means it has about 20-25 seconds between each shot. That’s near EAT calldown levels of slow

    • Kaldo@kbin.social
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      8 months ago

      In terms of balance it does make sense tho, it was overshadowing EAT too much. Now it’s more in line with it, it has better overall sustain and reliability but a smaller burst (1 every 30 vs 2 every 60). Also works with stratagem jammers,so it might be better for bots while EATs are for bugs.

    • BruceTwarzen@kbin.social
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      8 months ago

      I couldn’t care less about balancing. People are such babies when they nerf a thing they like. They need to stop watching these “use this meta loadout in helldivers to DESTROY bots” on youtube. I don’t think the spear for example is very good, but i still use it quite a bunch, because it’s hella fun. Turns out that’s why i play video games. This isn’t call of duty, where uou need to use the same gun and attachment as everyone else.
      The senator got a huge buff in the last patch, i’ve been using nothing but the senator before the buff. People cried when the railgun couldn’t oneshot literally everything in the game anymore… Like is that what you want?

      • davitz@lemmy.ca
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        8 months ago

        Can’t agree more. Despite all the gnashing of teeth the railgun still performs great in many situations, it just isn’t a panacea anymore. The “buffs not nerfs” crowd seems to be under the impression that the ideal balance for the game is one where they can reliably win missions at Helldive difficulty. Which is silly since the level below that is literally labeled “impossible”. Why would they create 9 levels of difficulty if the intention was for most players to spend all their time grinding level 9? You think it’s BS that there are so many armored units and the anti armor tools don’t make it easy to handle them? Yeah that’s what “impossible” means. If you were playing on “hard” I doubt you’d have that problem.

      • Maalus@lemmy.world
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        8 months ago

        Yeah till they buff Spear targetting in the next patch as they promised and everyone will be running it for the buildings.

        What people want is powerful weapons, not peashooters. Slugger got nerfed because “we thought it was the best sniper rifle in the game”. So instead of nerfing snipeability - adding tumbling after 40m, maybe huge damage falloff, they nerf close range damage and stagger. So now it isn’t possible to stagger a devastator out of the rocket salvo at all. So they buff dominator, which is basically a slugger now, just with a shitty cloud every time you shoot.

        The issues are they aren’t balancing sensibly, and they nerf too much instead of bringing guns up. The nerfs they deal out are quite often so severe, that the weapon becomes completely useless. And then they even say “we didn’t see many people using the slugger, yet we felt like it was too good of a sniper rifle”. Like what kind of balancing is that if they aren’t even going by the numbers?

        • BruceTwarzen@kbin.social
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          8 months ago

          Mabe, but if they start buffing stuff more they also need either new difficulties or pump them up as well. I run through missions with basically meme loadouts as long as i have either a quasar even after they nerfed it or a jump pack.
          Deep rock galactic is a pretty similar game, but feels way harder on max difficulty, and they are implementing a harder difficulty as well. I play with a lot of people who just get dragged through helldiver missions and die 15 times, that’s not really the point of the scaling imo.
          I haven’t tried the bew slugger yet becase i tried new things, but there was no reason to not use the slugger for me.

          • Maalus@lemmy.world
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            8 months ago

            Helldivers isn’t a hard game. The difficulty stems from bullshit, not being outplayed / fair difficulty. If 90% of attacks are instakill, or “higher difficulty means ridiculously more superarmored bugs you need AT to deal with”, then there is an issue with the gameplay loop, not with the weapons. The old slugger was a good, niche weapon. Slow firing, but quick to turn and aim, staggered enemies so you could shoot them without aiming precisely first, to later have time to finish them with a headshot. Now it doesn’t have any of thay and is basically a slow firing assault rifle.

            The game “clicks” for people when they realize you can just run from a fight and return later. Drop two strategems, walk there and backwards and you get a clear point. Most objectives can be done in stealth. For any others, strategems and run. With a 4 man crew, you simply get more margin of error when removing enemies “the normal way”. Ultimately there is simply a large HP pool to bring down.