• Echo Dot@feddit.uk
    link
    fedilink
    English
    arrow-up
    21
    ·
    edit-2
    8 months ago

    Some tasks are serializable other tasks are sequential.

    A lot of game dev tasks are sequential, the code to do thing X has to be developed before feature Y can be implemented. And you can only have one dev working on one feature at a time, even version control has its limits.

      • dustyData@lemmy.world
        link
        fedilink
        English
        arrow-up
        16
        arrow-down
        1
        ·
        8 months ago

        straw man argument

        You keep using that term, I don’t think you know what that term means.

      • havocpants@lemm.ee
        link
        fedilink
        English
        arrow-up
        15
        ·
        8 months ago

        It’s an argument about critical paths in a project. Also, is no-one going to credit “The Mythical Man Month” where this quote comes from?

      • Passerby6497@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        ·
        8 months ago

        How is it a strawman to compare one set of serial tasks to another? Do you not understand what a strawman actually is? Can you elaborate on your logic?

          • 22hp4maa@lemmy.one
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            1
            ·
            8 months ago

            It seems like both of your analogies are strawmen. Game development is likely to be not like pregnancy or moving stones, in terms of its ability to be sped up by adding manpower. It’s obviously much more complicated than manual labour like moving stones, but not as immune to assistance as passively ‘being pregnant’.