• Wogi@lemmy.world
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      8 months ago

      I think this is using recomp, anybody with a rom could theoretically do this on their own pc, so there’s morning to destroy. The recomp isn’t specific to Nintendo and isn’t really violating copyright, as far as I understand.

      • Simon Müller@sopuli.xyz
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        8 months ago

        Indeed, these decom projects do not include any of Nintendo’s assets.

        The code compiles 1:1 back into a unable ROM but isn’t made just using a source code leak. It is reverse-engineered just like the SM64 decomp

        • woelkchen@lemmy.world
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          7 months ago

          The code compiles 1:1 back into a unable ROM but isn’t made just using a source code leak. It is reverse-engineered just like the SM64 decomp

          Decompilation means it’s still derived from copyrighted source code. It’s not a clean-room implementation where one person analyzes the engine, writes documentation about details of that engine, and a completely different person writes a new engine. It’s not even a grey area. The correct procedure is clear ever since back in the day “IBM compatible” were created.

          If it were up to me, copyrights would work like patents: After 25 years they’re void and people would be completely in the clear to decompile, modify, and redistribute old games. Sadly that’s not the reality.

        • Veraxus@lemmy.world
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          8 months ago

          Projects not containing anything owned by Nintendo has never stopped Nintendo from destroying those projects (and peoples lives) in the past.

          • Simon Müller@sopuli.xyz
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            8 months ago

            Nintendo has not taken action on the massively popular SM64 Decompilation and PC ports (and ironically switch ports) in the past what…3 years?

            • woelkchen@lemmy.world
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              7 months ago

              Nintendo has not taken action on the massively popular SM64 Decompilation and PC ports (and ironically switch ports) in the past what…3 years?

              Nintendo hadn’t taken action against ROM sites for even more years (I was able to download NES, Game Boy, and SNES ROMs in the 1990s) and then decided to make an example of only one in 2019. Just because something is not on the radar of lawyers in Japan right now, doesn’t mean a law suit over millions could not come any day.

    • henfredemars@infosec.pub
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      8 months ago

      It looks like the project is really careful not to include copyrighted materials in their distribution.

      • woelkchen@lemmy.world
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        7 months ago

        It looks like the project is really careful not to include copyrighted materials in their distribution.

        Source code automatically generated from copyrighted binary code is a derivative of copyrighted code, though. It’s like taking a copyrighted book and running it through Google Translate and then clean up the sentences manually. You could be lucky that a publisher might not care about a translation into Icelandic but if you were to auto-translate a French version of a book into English and try to distribute it in the US, you’d probably get in trouble even if you leave out all graphic artwork.

      • neo@feddit.de
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        8 months ago

        For this to work, you’ll need a North American version of the game. Once you have it, drop it in the main menu and start playing.

        Clever. I hope this protects the makers.

      • JusticeForPorygon@lemmy.world
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        8 months ago

        Like the Mario 64 Unreal Engine remake?

        Edit: Unreal Engine, not Unity. My mistake. My point is that unless the project uses absolutely zero intellectual property, such as characters, stories, or franchise names, Nintendo will almost undoubtedly take ruthless interest.