macstainless@discuss.tchncs.de to RetroGaming@lemmy.worldEnglish · edit-27 months agoHalf-Life Was 95% Ready for Dreamcasttimemachiner.ioexternal-linkmessage-square37fedilinkarrow-up1169arrow-down13
arrow-up1166arrow-down1external-linkHalf-Life Was 95% Ready for Dreamcasttimemachiner.iomacstainless@discuss.tchncs.de to RetroGaming@lemmy.worldEnglish · edit-27 months agomessage-square37fedilink
minus-squareTachyonTele@lemm.eelinkfedilinkEnglisharrow-up6arrow-down2·7 months agoThat’s not at all how porting a game works.
minus-squarejust_another_person@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down2·7 months agoNo, this would make it much simpler. No translations, differing architectures, or OS bindings to struggle though. Asset and compilation tweaks, and controller bindings, and that’s a large portion of the work.
minus-squareTachyonTele@lemm.eelinkfedilinkEnglisharrow-up4arrow-down4·edit-27 months agoYou have zero idea what goes on when porting a game, do you? It’s ok, not everyone does. Understanding you can learn is a good thing. Watch this before replying, here: https://m.youtube.com/watch?v=c66hfqw4SKc&pp=ygUHTVZHIGhsMg%3D%3D
That’s not at all how porting a game works.
No, this would make it much simpler. No translations, differing architectures, or OS bindings to struggle though. Asset and compilation tweaks, and controller bindings, and that’s a large portion of the work.
You have zero idea what goes on when porting a game, do you? It’s ok, not everyone does. Understanding you can learn is a good thing.
Watch this before replying, here:
https://m.youtube.com/watch?v=c66hfqw4SKc&pp=ygUHTVZHIGhsMg%3D%3D