jwr1@kbin.earth to Technology@lemmy.world · 6 months agoWhy we don't have 128-bit CPUswww.xda-developers.comexternal-linkmessage-square112fedilinkarrow-up185arrow-down13
arrow-up182arrow-down1external-linkWhy we don't have 128-bit CPUswww.xda-developers.comjwr1@kbin.earth to Technology@lemmy.world · 6 months agomessage-square112fedilink
minus-squaredlundh@lemmy.worldlinkfedilinkEnglisharrow-up2·6 months agoDreamcast disagrees. https://www.consoledatabase.com/consoleinfo/segadreamcast/ /s
minus-squareDAMunzy@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1·6 months agoWas that a marketing thing? Because the SH-4 was only 32-bit AFAIK.
minus-squaremagic_lobster_party@kbin.runlinkfedilinkarrow-up2·6 months agoOnly thing I can find is that it has 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS. Probably only for marketing reasons. Everyone was desperate not to be worse than N64.
Dreamcast disagrees. https://www.consoledatabase.com/consoleinfo/segadreamcast/ /s
Was that a marketing thing? Because the SH-4 was only 32-bit AFAIK.
Only thing I can find is that it has 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS.
Probably only for marketing reasons. Everyone was desperate not to be worse than N64.
Yes.