• conciselyverbose@sh.itjust.works
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    6 months ago

    Does true strike not apply to spell slots or per battle/rest attacks? Because an advantage on some of those limited use attacks makes perfect sense to give up an action for.

    • mossy_@lemmy.world
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      6 months ago

      True strike is also a concentration spell, which means you can’t use any other concentration spells and you have a chance to waste it if someone hits you.

      It’s also “advantage on one attack roll”, meaning it has no effect on spell saving throws like Fireball, Ray of Frost, etc.

      There’s just a huge opportunity cost of taking it when you only get a few cantrips for the whole game

      edit: Here are all the specific conditions for it

      • conciselyverbose@sh.itjust.works
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        6 months ago

        Everything has a huge opportunity cost. You’re giving up alternatives for every choice you make. Lowering variance of high impact attacks has value if you choose to play that way. Missing can turn a battle.

        It doesn’t have to be useful to every choice of every build to have its existence justified. There are plenty of choices of spells, equipment, etc that I can look at and tell you “I’ll play 20 different times 20 different ways and never be tempted to use that once”. That’s perfectly fine.

        • mossy_@lemmy.world
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          6 months ago

          I’m not saying “True Strike shouldn’t exist”. I’m saying as it is, it’s incredibly underbalanced and not worth spending two turns to cast one spell.

          I’m all for build diversity, but if you want to guarantee your big spells land (you can still miss with advantage, btw) you might as well pick Divination Wizard and use a Portent. If someone wanted to use this cantrip and I was DMing, I’d adjust it to be more accessible.