nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agoD&D's lead rules designer admits he changed some spells because of how 'painful' and 'excruciating to cast' they were in Baldur's Gate 3www.pcgamer.comexternal-linkmessage-square19fedilinkarrow-up1119arrow-down10
arrow-up1119arrow-down1external-linkD&D's lead rules designer admits he changed some spells because of how 'painful' and 'excruciating to cast' they were in Baldur's Gate 3www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agomessage-square19fedilink
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