• ampersandrew@kbin.social
    link
    fedilink
    arrow-up
    10
    ·
    2 years ago

    No, it’s most definitely a choice. You can make any engine run at 60 FPS if you sacrifice something else for it. The RE engine runs beautiful games at 60 FPS, but they had to make all sorts of sacrifices to fidelity to get World Tour in Street Fighter 6 to run at all, let alone at 60 FPS on current gen consoles.

      • sarsaparilyptus@beehaw.org
        link
        fedilink
        arrow-up
        7
        ·
        2 years ago

        The choice is playing on PC, because unless the game was designed by complete shitheads who decided they don’t need a settings menu, you’ll actually get a choice of what features you do or don’t enable. Console games should have PC-style settings menus, but they don’t. For me, buying a new PC game always involves chores: turning off chromatic aberration, depth of field, motion blur, and other nonsense so I can claw back like 45 additional FPS.

        • djidane535@kbin.social
          link
          fedilink
          arrow-up
          3
          ·
          2 years ago

          That’s exactly why I mainly play on PC nowadays. I didn’t like PC gaming 10-15 years ago, but now I love being able to play at 4K60 / 1440p60 by downgrading settings I don’t care.

        • Plume (She/Her)@beehaw.org
          link
          fedilink
          arrow-up
          3
          ·
          2 years ago

          I no longer trust triple A games on PC and if the game is not ridiculously busted optimisation wise for PC at release I would be amazed.

          • sarsaparilyptus@beehaw.org
            link
            fedilink
            arrow-up
            2
            ·
            edit-2
            2 years ago

            Yeah that’s the other side of it for sure, it’s going to be a lazy port with ham-sized icons, grandma-approved giant text, and menus that can only be navigated with the arrow keys and spacebar.

            Starfield on PC will probably be great after modders finish nhe game for them though. Sucks that the physics are almost certainly going to be tied to the 30fps framerate, hopefully SFSE (starfield script extender) is out not too long after launch

      • Goronmon@beehaw.org
        link
        fedilink
        arrow-up
        0
        ·
        2 years ago

        I mean sure but give us the choice, damn it! :(

        Depends on what is causing the framerate issues. If it’s usual fidelity (resolution, draw distance, visual effects) then yes, they can provide options for those.

        If the framerate issues are due to physics, NPC/interactions, state-management then it’s unlikely they could or would want to provide options around that type of limitation.

        • Gert@beehaw.org
          link
          fedilink
          arrow-up
          1
          ·
          2 years ago

          I’m kind of assuming it’s the latter, but if they have a decent amount of overhead, a 40fps uncapped mode would be a good option for VRR displays.