• Carighan Maconar@lemmy.world
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    1 month ago

    This is… a bit unexpected.

    Big positive things I’m seeing:

    • Most of the PvP reworks.
    • DRK getting physical defense and healing on C&S. I dislike the further homogenization, but as a stopgap solution this is perfect.
    • Invuln timing is a godsend.
    • Esuna being instant cast, although this is foreboding about how FRU will work…

    Weird/negative things I’m seeing:

    • Why would they remove GNB-identity. This was the thing we’re known for, and it’s not like it hurts anybody but ourselves since we’re invulnerable.
    • Dragoon was already more or less the easiest and least hectic melee DPS to play, even more so than Viper. I mean sure, as a result this doesn’t truly change much, but it also feels so unnecessary.
    • Healers get mostly shafted and forgotten, as per usual.
    • lorty@lemmy.ml
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      1 month ago

      I’m absolutely furious about the DRG changes. Why would they remove the two other casts of the skill we actually like using and left us with that piece of crap that is life surge?

    • Stovetop@lemmy.world
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      1 month ago
      • Why would they remove GNB-identity. This was the thing we’re known for, and it’s not like it hurts anybody but ourselves since we’re invulnerable.

      I also think it was fine as is, but there is a reason why the Bene-Superbolide situation became a meme. For any casual content where there is not much communication between the tank and healers, it’s hard to trust that people know what you’re about to do.

      If the tank is dying, I can use Benediction, but then they use Superbolide a split second later and my main healing CD has been burned up for nothing. This at least makes it so that if the tank gets bene’d (or any other healer burns all of their resources to get them back up), it’s now only recovery needed from a stable 50% HP rather than 1% HP.