Is there an abridged version (1-2 pages) of main game math mechanics for v3.5 or v5?
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Define “math mechanics”. Rolling a die and adding a bonus is defined in this one sentence. Rolling with advantage or disadvantage doesn’t add much more. And that’s 99% of the math.
If you want an official publication, there’s the basic rules for 5e: https://www.dndbeyond.com/sources/dnd/basic-rules-2014
v5
- Addition
- Subtraction
- Multiplication
- Integer division (rounding down)
- Comparison with zero, set
You’ve also just described the entire accounting process for a fortune 500 company.
It’s a very versatile system.
https://orkerhulen.dk/Own made supplement/Easy combat reference chart.pdf
I keep one of these sheets around when running 3.5