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Joined 2 years ago
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Cake day: June 21st, 2023

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  • Across three different organizations, I’ve watched five members of IT fired for their arrogance. If you’re interested in doing this, simply hire an attorney, bring the smart person into the room with the arrogant idiot, and make it clear that someone in that room is not going to work for the organization in two weeks, and then explain the situation.

    I don’t understand this. What happens when you do that?




  • For real, I think I’ve gone through the “It sucks that never came out” -> “They’re still working on that?!” -> “It sucks that never came out” cycle like three times. The first blog post is in 2018 and it states then that it’s been in dev for several years. It’s never going to see the light of day, or if it does, it’s going to be a conceptually outdated, buggy mess that’s barely duct taped together. It’s just so incredibly hard to dev for that long across multiple engines without it turning into a disaster.

    I’d love to be proven wrong, though…








  • Loddlenaut - A cute little trash collecting game. It seems pretty chill and fun. I didn’t get to the point of meeting the titular Loddles because I want to save that for release, but the satisfaction of cleaning up the environment and picking up pieces of trash is already a solid loop even without adding additional mechanics. Potato computer friendly.

    One Lonely Outpost - It’s a bad sign when you get frustrated by repetitive, uninteresting tasks in the first 30 minutes of the game. From a design perspective, it needs to answer “Why?” a lot better. Why are we gathering archeology fragments? Why are we doing these irritating and honestly unfun tasks? And not in a “Well we’re making the world habitable”, the answer needs to be more direct: “We’re looking for soil analyzer blueprints to be able to tell where to plant our crops”. It might have some magic fun hidden later in the game, but I was thoroughly unimpressed with the demo.

    Wizard with a Gun - Neat concept and fairly fun to play. I find isometric non-tile-based games clunky, and this game doesn’t change that feeling. I might pick it up if my friends show interest in playing co-op.

    Grand Emprise: Time Travel Survival - Interesting concept, but extremely jank. Poor UI, mechanics aren’t that tight or interesting, animations are extremely clunky and ‘combat’ is laughable. It almost feels like an asset flip.

    Paleo Pines - Cute, but something feels off. I’m not sure if it’s the animations, the shaders, or something else, but something gives the game a visually half-finished feel. I’m interested to see where this one goes and what further polish it receives.

    Mr. Run and Jump - The transition between the first level and the second was really neat. The gameplay is fairly fun.