Getting it done with the power of friendship since 1991.

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Some suggested Lemmy communities:

!patientgamers@sh.itjust.works

!jrpg@lemmy.zip

!retrogaming@lemmy.world


Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex

  • 37 Posts
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Joined 1 year ago
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Cake day: August 4th, 2023

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  • That’s the original version of the game. It’s had enhanced ports but never a remake previously. From what we know, this is a full remake, with changes to gameplay, a new localization, and some additions for continuity. The game’s 20 years old. Hard to put that anywhere near modern.

    Since it’s the first in a continuous series, it’s long seemed necessary to at least bring the game into full 3D for new players to come on board. For long-term Trails fans, the value of this remake (and the inevitable second one, at least) will probably depend on some of the details, especially the localizations for players that don’t read Japanese.






  • Biggest surprise for length was Dragon Quest VII, the PSX version. Started playing it close to release, dropped it several times and finally finished it years later.

    I’d played multiple games in the series before and I think the longest one topped out at 40 hours, so I really was not expecting a 100+ hour marathon like that was (although the very, very long prologue should probably have served as a warning).





  • It’s a meme at this point.

    “Turn based RPGs are dead!”

    points at, well, everywhere

    “No, I meant turn based JRPGs”

    points at Like a Dragon, Persona, Metaphor

    “No, I meant turn based JRPGs developed by Square”

    points at Bravely Default, Dragon Quest, countless remasters/remakes

    “No, I want AAA mainline Final Fantasy to be turn based!”

    🤷‍♀️

    I don’t think these people will ever be happy, even if Sakaguchi came back to Square and brought the whole gang back with him.



  • I played the demo a couple months ago and have only played a few hours since release (the save carried over), but so far this is in the running to be my personal game of the year. I’ve discovered a love for these repetitive problem-solvers like Papers Please and Hardspace: Shipbreaker, and this has been absolutely brilliant so far, with a very solid plot hook and a mature, wacky, occasionally gross vibe that totally fits the setting.

    It’s quite difficult, and the gameplay loop is clearly intended to be meta-progression driven, with player knowledge of how to repair the ships being the major factor. Hopefully it doesn’t fall apart once I’ve “solved” it, and also would be nice if the story holds up. It’s damn interesting. It’d be great too if this turned out to be as replayable as something like Papers Please, where a year from now I drop into the game from time to time to do some repairs.

    Edit: Now that I’m in the late game, I’ve unfortunately discovered a couple of bugs that make things more difficult than they should be (or even impossible in one particular case). I’d say wait for a patch for this one at this point.






  • This is me with current books and music. For books, common styles of prose or an abundance of certain tropes used now simply don’t hit with me, and I’ve even gone back to mid-to-late 20th century books recently to try to avoid all that.

    I’d say the best way to try to broaden your taste is to make sure you’re touching on the hits in different genres, and–if you can handle dated gameplay and visuals–to go back and try games from previous generations as well.


  • Zero DRM isn’t the only reason games aren’t published on GOG right away, and that may not even be the main reason for the countless games that release day one without Denuvo.

    GOG also doesn’t have the best infrastructure for pushing updates. Stories abound of it being a slow process, whether physically uploading the files or authentication taking a while. Invariably, game updates will show up later on GOG than they will on Steam. GOG also has a very consumer-friendly return policy. All that, combined with it being simply a smaller marketplace, doesn’t place it well in cost-benefit analysis.