I still prefer *bin over Lemmy for the UI and the domain-blocking feature, even with Lemmy having post-hiding features. 🙂

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Cake day: October 28th, 2024

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  • Also, though rarer nowadays, some older games had bonuses if you had the game saves, the sole save format back then, of others (usually previous) games from the franchise. Naruto Ultimate Ninja 5 and Dragon Ball Budokai Tenkaichi 2, for example and if memory doesn’t fail me, gave you money if they detected saves from, respectively, Ultimate Ninja 4 and Budokai Tenkaichi, while Persona 3 FES allows you to carry over the compendium of Persona 3 saves and Final Fantasy X can bring over from other saves of the same game items needed to understand the language of a group in the story.


  • A core is just a fancy name for an emulator, like an “app” or “application” is for “program”. And a save state is a full dump of a given program’s memory and that can be reloaded later. A game save is, to my knowledge, a checklist for the game to load onto memory.
    Save states are good if you can’t rely on game saves, like if your device has low battery and you’re far from any save spots, if you’re in the middle of a very hard section, etc.
    Meanwhile, as memory is physically located in a given device, it can be found in a different place if you use another update of the program, another installation, another OS, and perhaps even another hardware. And if a piece of memory isn’t where the program expects it to, the program won’t load at best.






  • Regarding the question itself, Starbound and Minecraft. Maybe Final Fantasy XII if I was to play it multiple times, as I take at the very least 100+ hours to finished it, and 250+ if I’m not in a hurry.

    But regarding gaming fatigue, perhaps it could be a symptom of playing too much of only a handful of game styles? If you wouldn’t mind, may I suggest to check some smaller games in length and scope, specially indies? Those tend to be rather diverse in their scopes and executions.





  • I think we misinterpreted each other.

    In my original comment, I mentioned two separated cases. First, a “some ROMs”, referencing a more general landscape, and then the Genesis/MD collection from Sega specifically. And the “reasonably obtained” part is because some editions are very hard to come by, may be very expensive, and/or may be a nightmare to have the ROMs extracted from.

    Then, with your reply, I thought you were asking about the former, when, going by my following reply, it would seem you were asking about the latter and that you thought I was talking about the latter too.

    Would that be the case?



  • Sadly some ROMs are only distributed through Steam, and others, at least until the next month, in reference to the ones Sega is delisting, can only be reasonably obtained there.

    But indeed, Steam is not trustworthy, in this proposed case due to a publisher being able to simply disable a game’s depots instead of mass revoking licenses. And while I understand the points on getting physical medias, to my understanding, digital medias could work as an ownership system, but it would require a given platform to both distribute stuff DRM-free, and to understand that the copies an user gets are his/her to keep. (but on a side note, back up everything you can, including receipts, ASAP, just in case either the dev/publisher or the store pull a fast one).