she/her, 20+,GER/EN

doing some gamedev with renpy

Interests: FFXIV and games in general, art, anime, and books

https://wheretofind.me/@berin

  • 24 Posts
  • 19 Comments
Joined 1 year ago
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Cake day: May 28th, 2024

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  • Berin@discuss.tchncs.detoGames@sh.itjust.works*Permanently Deleted*
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    4 months ago

    we discussed this over in !otomegames@ani.social back when it was initially announced! The fandom seems to be delighted about this feature, but I’m personally more concerned about the data privacy aspect of it all…the author is absolutely right to look at this whole thing with scepticism

    I find it a little far-fetched to solely link the popularity of otome games to some kind of frustration with modern dating, though. Romance games (and romance in games, e.g. Baldur’s Gate 3 or Mass Effect) offer a lot of fun in-and-of themselves.
















  • The DS series was the peak handheld generation for me. I like that the console’s design encouraged creative game mechanics, and it has some of my favourite games of all time. I have a DS Lite, a 3DS and a new 3DS, though I think the original DS line had the better game library compared to the 3DS. The camera and 3D effect were rather gimmicky and didn’t add much value for me.

    I think the game that best encapsulates what I love about the DS is The World Ends With You, a JRPG set in modern Tokyo that used both screens at once in its action combat system - to control two different characters. The character on the bottom screen would have you use touch gestures to trigger attacks, while you needed to do button combos to control the character on the top. It was insanely fun!

    Other games I liked from the early DS era are Hotel Dusk, a detective game that is played in “vertical mode” so you hold the console like a book - and Osu! Tatakae! Ouendan!, the original Japanese version of Elite Beat Angels, a rhythm game.

    I also played all romance/otome games that were available in English for the DS, my favourite was Tokimeki Memorial Girl’s Side.

    The DS figured out touch-based interactions way better than smartphones which are like the main touch-based “handheld” nowadays. That is because you could dedicate the entire touchscreen to gameplay input, since you still had the top screen to show relevant game information. Smartphones on the other hand need to utilize the entire screen both for input and displaying stuff, which just doesn’t work as well imo.



  • I played Sacrifice for Sale, a small indie comedy/horror visual novel where you’re playing a vacuum salesman who tries to not get sacrificed by a cult. It has a huge amount of different endings, so there’s lots of replayability despite the short length. also the girls who want to kill you are pretty cute

    Yesterday, I also finished playing duck detective: the secret salami and it’s pretty amazing. The voice acting is suitably over the top and the artstyle is adorable. hoping for a sequel!