

That sentence intrigues me
we did something that’s somewhere in between a software emulator and hardware compatibility
What do they emulate vs. what was added in hardware to ensure compatibility?
That sentence intrigues me
we did something that’s somewhere in between a software emulator and hardware compatibility
What do they emulate vs. what was added in hardware to ensure compatibility?
Haha yes, the Mario Party Jamboree minigames using the Switch Camera felt very EyeToy-like.
I might be lucky, my Gen 1 Pebble still works (though I have not tested how long the battery lasts in use, I only know it stayed on for under a week idle).
Only restic snapshots are backed-up to B2. ZFS snapshots are for undoing mistakes, though I enabled them recently and I have yet to use them.
My work flow is pretty similar to yours:
For my desktop and laptops: systemd timer and service that backups every 15 minutes using restic to my NAS.
For my NAS : daily backup using restic + ZFS snapshots.
All restic backups are then uploaded daily to Backblaze B2.
I believe Linux Server builds images every day for most of their containers, even though there has been no code changes.
Chrome and Firefox do as well
I believe the anticheat for Fortnite it the kernel-level flavor or Easy Anti Cheat the article mentions, and I think that by its nature it cannot be easily ported to Linux, Epic would have to drop it altogether in favor of the “vanilla” flavor of EAC.
Epic putting the work to make their anticheat compatible with Windows-on-ARM but cannot be bothered to do the same for Linux… 🙄
The first one also has better code coverage and way more pulls on Docker Hub.
This is common in rolling releases
Happened to me on Ubuntu with minor kernel updates including regressions lol
Yep, introduced in Android 4.2, disappeared with Android 5.
I especially like Heavy’s “bratatata” after a while hahaha
Yes it did. I left out this paragraph that explains what changes with this decision (emphasis mine)
Dstorage’s final avenue was the French Supreme Court, where it argued that a court order was required before it had to remove specific content from its file-sharing services. The court rejected this argument, and that will be the final judgment in this matter.
Nintendo has won a lengthy legal battle in the French Supreme Court against the company Dstorage, which owns and operates the file-sharing website 1fichier.com, in a judgement which the Japanese giant trumpets as a victory “for the entire games industry.”
The verdict follows years of hearings and appeals, and means that any file-sharing company based in Europe must remove illegal copies of games when asked to do so by the copyright holder. If they don’t they can now be held accountable for the content, and face huge fines.
[…]
Nintendo took action against Dstorage after the company ignored requests to stop hosting illegal copies of Nintendo software. In 2021 a Paris court found that Dstorage was indeed hosting pirated games and ordered that it pay Nintendo €935k (£783k / $1 million) in damages. Dstorage appealed this decision but lost in 2023 and was ordered to pay further costs.
Dstorage’s final avenue was the French Supreme Court, where it argued that a court order was required before it had to remove specific content from its file-sharing services. The court rejected this argument, and that will be the final judgment in this matter.
(emphasis mine)
TL;DR: 1fichier argued that court orders were required to remove content they host and the French Supreme Court confirmed that they should remove on rightholder’s request (as the law already specifies)
What an absolute a-hole
lol, Sony came up with that idea 10 years ago, and it flopped hard https://en.wikipedia.org/wiki/DSC-QX100
I went through the same process as you. They clarified the issue three days after release though https://pi-hole.net/blog/2025/02/21/v6-post-release-fixes-and-findings/#%3A~%3Atext=your local network.-%2CCustom%2Cconfigs+not+loading%2C-Sorry%2C+this+probably
Most likely they use a translation layer (think Wine, Proton or DXVK) rather than emulation, since the Switch 2 hardware is not completely different from Switch 1 and it’s not as costly as emulation, so I would say neither.
Edit to clarify emulation vs translation layer:
Emulation re-creates the entire hardware, while translation layer translates programming instructions intended for one platform to another, just like you would translate “one plus two” from English into “um mais dois” in Portuguese for exemple.
Since both Switch don’t have completely different hardware (unlike PS3 and PS4 for example) it’s probably easier and much more efficient to simply translate instructions that were specific to Switch 1 into Switch 2 instructions.
Edit 2: also Yuzu and Ryujinx are designed to emulate Switch on the x86 architecture, and since Switch 2 (and Switch 1) run on ARM, I’m pretty sure these emulators wouldn’t run on Switch 2 without massive re-engineering efforts. Also, as someone else said, these projects are reverse-engineered, it makes much more sense that Nintendo engineers create an emulator from scratch using their own internal documentation of Switch 1 architecture (again, it’s unlikely they went for emulation as I stated above) so the result is much more reliable than both Yuzu and Ryujinx.