competitive multiplayer
I feel it should be added that this is one use of anti-cheat, but it also gets used on noncompetitive single player games, too.
Usually if a game has micro-transactions, but also to “protect our IP” as has been seen with a number of older non-MTX single player games recently being retrofitted with it.
It was started in Sweden where its operations are still based, but it’s headquartered in Luxembourg and it chose to IPO on the New York Stock Exchange.
Luxembourg screams “tax efficiency” to me, so their list of pre-IPO investors must be quite the thing.