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Joined 6 months ago
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Cake day: January 8th, 2025

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  • Except you did when you said that “any engagement, even non-commercial, has the effect of promoting the brand.”

    That is assigning blame onto the consumer, as you blame them for the effect of their action. Her brand is being promoted regardless, because the industry that is “advertising” exists. Additionally, the effect from people consuming her media is negligible, as even if you boycott and spend that money elsewhere it is still just being funneled to some other bigoted owning class fat-cat doing the same shit because that is how the system is designed. It just means that she, specifically, won’t be getting the money, while just denying yourself something that you wanted, assuming you actually liked the franchise to begin with.

    So the best thing to do is encourage people to find ways to bypass these systemic barriers without needing to sacrifice their own desires so that the system which enables these bigots loses its power to restrict our access to the things we need and desire unless we enable them.




  • This makes zero sense to me. It’s all just cloth. The person in a g-string & harness is, literally, less exposed. You’re conflating the context of “being exposed” and “adds to the exposure”. Those two phrases mean different things. The first is referencing how much skin is visible while the second is referring to how noticable and attention-grabbing the individual is. You would be arguing an entirely irrelevant point to what was being discussed in your own hypothetical

    Clothing being “suggestive” is entirely a subjective concept. What is “suggestive” to you might just be something the other person finds comfortable. It is also the same general logic behind “look at what she is wearing, she was asking for it” and I find that really problematic.

    The underwear example is also just dumb to me. It’s just cloth. It isn’t “meant to not be seen”, it’s just there to avoid regular clothes chafing sensitive areas of the body. It being seen is irrelevant and simply a coincidence of being worn under other articles of clothing. There are no inherent, underlying implications except for what you put on them through your own bias.

    This just reaffirms for me that people like to add arbitrary, subjective aspects to things and then try to assert these as intrinsic facts instead of personal biases.








  • Thing is, we can do something about it — just not alone.

    The rub is that it requires other people joining us and organizing to use our collective power to assert our political authority to take back ownership over the base resources which enable society to exist and devise a new system to replace the current, failed system.

    Unfortunately that takes a lot of hard work and an inordinate amount of risk. People aren’t ready yet to take that plunge; there are still too much bread and circuses keeping the majority of the working class distracted and pacified.

    But hey, lamp right?


  • That was the last time AAA publishers allowed devs to take risks. Those games, while profitable, were considered financial failures by executives.

    That era taught the industry to be risk averse.

    Gaming was profitable long before by decades at that point, mostly due to the quick evolution of technology propelling a lot of the innovation and novelty of new titles. Yet, due to how the economics of capitalism work, the industry reached the peak of how much they could ride those coattails before they had to begin creating their own industry growth, which was around the time of those consoles.

    Publishers and Devs scrambled to find new ways to bring in more players. They eventually learned what worked and what didn’t, and the economic necessity of growth forced those companies to rely on what they knew had mass appeal instead of taking those risks like before. The wiggle room just wasn’t there anymore.


  • It is fun but it requires a lot of patience. If you didn’t like Metal Gear and don’t really have much patience then this game most likely isn’t for you.

    It’s a very very slow burn, if the first is anything to go by. Like, there are high-action, combative moments but they are absolutely not the focus of the gameplay — majority is just planning routes, figuring the best ways to traverse the landscapes, and helping rebuild the local infrastructure for your Strand (the asynchronous multiplayer server shared with other players)

    The main focus is on the messages, themes, and other literary merits of the story. Supposed to get you to think about things from new perspectives.